tag:blogger.com,1999:blog-46356619329984963122024-01-16T20:09:30.329-07:00. Boneheadz Command Center .My blog for Car Wars, my game designs, toys, and all things SciFi. Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-4635661932998496312.post-23004678396508500362024-01-16T20:08:00.000-07:002024-01-16T20:08:47.573-07:00Hot Wheels Road Wars Liberty Base!<p> If this isn't the coolest kids toy I don't know what is. Released in the mid 90's along with a whole set of vehicles this thing cost $60 brand new. I was in between jobs then and didn't get a chance to pick one up. Finally splurged for a used version on eBay. </p><p>This one's not complete but it has enough intact features for me. I plan to use it as a set piece for Car Wars or Gaslands or as a base for Rifts.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSmwXSPGIUQyXWIJmFgidLOcOB8v_UApMfgQEC47Ces1Rly29ru6ygC6aSGLpGrAg3YBKlsP7tQIJc9FiFe-fflx8GSjF9D-YffvHuPl1GN4PQoDJRwG8gwBbk2vF7qkRr6Z-CwYFfhXjjZ0t9W1Wn0hNYwB9b-Mf-FEGdYxRwHa7kx8crJOsS-CCUHad9/s4080/20230917_155520.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4080" data-original-width="3060" height="521" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSmwXSPGIUQyXWIJmFgidLOcOB8v_UApMfgQEC47Ces1Rly29ru6ygC6aSGLpGrAg3YBKlsP7tQIJc9FiFe-fflx8GSjF9D-YffvHuPl1GN4PQoDJRwG8gwBbk2vF7qkRr6Z-CwYFfhXjjZ0t9W1Wn0hNYwB9b-Mf-FEGdYxRwHa7kx8crJOsS-CCUHad9/w391-h521/20230917_155520.jpg" width="391" /></a></div><br /><p><br /></p><p>More shots of the vehicles. These didn't come with the set, but were sold separately.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8w8cPMiZ_YSWClzpfGN7Vdx34KEESNptG1I91JyfkvJqJfyH04YBKeQIfLGMi0QvOv3TSscEd5j_dYWpJIaaWRVpm9kWywVZb8W5ApzNPRHzCVG0KvR9KnnNWCUMbeHU5Yaip4pxEbirbuF_BaDs7ogZjh6X5DqKt8fxpHQjHyNFTieP102MYdmb7v_er/s4080/20230917_155555.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="319" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8w8cPMiZ_YSWClzpfGN7Vdx34KEESNptG1I91JyfkvJqJfyH04YBKeQIfLGMi0QvOv3TSscEd5j_dYWpJIaaWRVpm9kWywVZb8W5ApzNPRHzCVG0KvR9KnnNWCUMbeHU5Yaip4pxEbirbuF_BaDs7ogZjh6X5DqKt8fxpHQjHyNFTieP102MYdmb7v_er/w424-h319/20230917_155555.jpg" width="424" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBZOL0H9OxSaj1GKB7rNb18B4Q3GC8g7ag5VYU22INUnt1RR3abhQFc1wx6qtV9di19jdFiDLxI0YPyDewhimiARF7GYtA7a1RHMeiRGgLYHiXYBAfX8aiOYO6ioDE3VR4qH3AoL1F0Yd6O5vNQ3C8hp-oXb8cbbaWUs_LqgFleYjibwTvjphC1s0d6Pig/s4080/20230917_155533.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBZOL0H9OxSaj1GKB7rNb18B4Q3GC8g7ag5VYU22INUnt1RR3abhQFc1wx6qtV9di19jdFiDLxI0YPyDewhimiARF7GYtA7a1RHMeiRGgLYHiXYBAfX8aiOYO6ioDE3VR4qH3AoL1F0Yd6O5vNQ3C8hp-oXb8cbbaWUs_LqgFleYjibwTvjphC1s0d6Pig/w423-h318/20230917_155533.jpg" width="423" /></a></div><br /> <p></p><p>A few more close ups of the base. The face folds down and a gun pops out. Totally silly but kinda cool.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH_SXOkXUWHDoMxiLM3i59Vu5ujqcW2vWTmsEcZuAaK_Gal5Woq6LHkDw89SDn2e4FUB6AOdkyPx6dtmWCPoWBGCtCq5EGe9Y3SVP0ZaZyZDZTUACz4ZHsZGVpuQFda0tB-rqxZJ3-zmhGemcUSPsRtxzVKuSOajQUd3bluF5WIruOVMZQVDRka-MYonvz/s4080/20231021_155649.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4080" data-original-width="3060" height="577" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjH_SXOkXUWHDoMxiLM3i59Vu5ujqcW2vWTmsEcZuAaK_Gal5Woq6LHkDw89SDn2e4FUB6AOdkyPx6dtmWCPoWBGCtCq5EGe9Y3SVP0ZaZyZDZTUACz4ZHsZGVpuQFda0tB-rqxZJ3-zmhGemcUSPsRtxzVKuSOajQUd3bluF5WIruOVMZQVDRka-MYonvz/w433-h577/20231021_155649.jpg" width="433" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbOy9ykz9d0msEXYHH48EAwirIOqQ2E3DrbPycwEBobP8tsXk-60DVp6paWDshyphenhyphen7jZSkDztrruveEUzJPD8uOd592dUjTX9skPPCAITh3HsvPMfQYvMpmVSdBWh-8pw5k-1L8tmBtayxjSg6e7Cuf65srDhTv6vNCHTalGKnuC7ToXJT6BQWjjJkxxmF8V/s4080/20231002_101941.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="344" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbOy9ykz9d0msEXYHH48EAwirIOqQ2E3DrbPycwEBobP8tsXk-60DVp6paWDshyphenhyphen7jZSkDztrruveEUzJPD8uOd592dUjTX9skPPCAITh3HsvPMfQYvMpmVSdBWh-8pw5k-1L8tmBtayxjSg6e7Cuf65srDhTv6vNCHTalGKnuC7ToXJT6BQWjjJkxxmF8V/w458-h344/20231002_101941.jpg" width="458" /></a></div><br /><p><br /></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-51258355510671859192023-09-29T12:50:00.003-06:002023-09-29T12:50:31.813-06:00Matchbox Flash Force 2000<p> These cars came out in the mid 80's. I didn't get a chance to get any of them then but was able to find some good examples on eBay.</p><p>You can learn more about this line here: <a href="https://matchbox.fandom.com/wiki/Flash_Force_2000">https://matchbox.fandom.com/wiki/Flash_Force_2000</a></p><p>Backdrop for these shots is the Hot Wheels Liberty Base which I'll have more on in another post.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_PoN5bLXvVpebS4l5V4p9s9N2FhFukoDQSfqVOPtbO_WxAyKKEV6oZ-i89ooWAQN-IRC_MKVaVTVDdDa14i2mF3XwsOZAq1Tl4MmOQYiJXad3tCdNwb8SC_EuPg65isyVRCSYunPUMDrs3V35FP_ajBo8ieuxD4rCIJwrBfiVXKa4u1xFe4pVB_e54ikM/s4080/20230919_173922.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4080" data-original-width="3060" height="635" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_PoN5bLXvVpebS4l5V4p9s9N2FhFukoDQSfqVOPtbO_WxAyKKEV6oZ-i89ooWAQN-IRC_MKVaVTVDdDa14i2mF3XwsOZAq1Tl4MmOQYiJXad3tCdNwb8SC_EuPg65isyVRCSYunPUMDrs3V35FP_ajBo8ieuxD4rCIJwrBfiVXKa4u1xFe4pVB_e54ikM/w477-h635/20230919_173922.jpg" width="477" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQFLfNvVklz4EyRZba8BYHbxKj_j161PXqTNJvO-1_LZQxEoc8w_1dJUQogIxdAf_gRiCaFhdXWRzTDVyHu9raRRa5ugL9SYr7H9LB15JCHoZszHNLDgVMFHj0DLXoBH_Lz2Cmmp5-TVcAMOcQMYmcd-2YL9FJnhPYzt83PzgF8hFOgj13qI-evNb-7Q3z/s4080/20230919_174015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQFLfNvVklz4EyRZba8BYHbxKj_j161PXqTNJvO-1_LZQxEoc8w_1dJUQogIxdAf_gRiCaFhdXWRzTDVyHu9raRRa5ugL9SYr7H9LB15JCHoZszHNLDgVMFHj0DLXoBH_Lz2Cmmp5-TVcAMOcQMYmcd-2YL9FJnhPYzt83PzgF8hFOgj13qI-evNb-7Q3z/w480-h360/20230919_174015.jpg" width="480" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgng7sj0cvVtZ1LEDTpyLeFLqdbkeoCMvMSh2cdR3u3ejINyDytNLcNdYsq_UK9uDb8_5h7xPbyQuK3EoLfGMag3cX_mMNL45TiDm9wuXDLWRRCdFkQ74uP1sa6lpzSWZQhLRZd9eokPWYOFTUr5FmFMKEr7CpDph0Xrj6JJR_-vjqNE3Afh2jppXllnhrC/s4080/20230919_174200.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="349" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgng7sj0cvVtZ1LEDTpyLeFLqdbkeoCMvMSh2cdR3u3ejINyDytNLcNdYsq_UK9uDb8_5h7xPbyQuK3EoLfGMag3cX_mMNL45TiDm9wuXDLWRRCdFkQ74uP1sa6lpzSWZQhLRZd9eokPWYOFTUr5FmFMKEr7CpDph0Xrj6JJR_-vjqNE3Afh2jppXllnhrC/w465-h349/20230919_174200.jpg" width="465" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7QgHhOeDq_m91RNx5WdHL5xWkM-uO-dd6mEGM0xwLIfw5ZQ9BrUEMflejf6SJz6zCS2o6kHBo3J227-E8055RFB0UG5ZQaJJl4VAfUIOeRjEV29_niNBb3TCl38tLviX1jG7mcND6HZn_JJQaVaAQNbT78_g3uOQJyNS2QiZewWdgY0-PiORQCNBZSO9J/s4080/20230919_174035.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="347" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7QgHhOeDq_m91RNx5WdHL5xWkM-uO-dd6mEGM0xwLIfw5ZQ9BrUEMflejf6SJz6zCS2o6kHBo3J227-E8055RFB0UG5ZQaJJl4VAfUIOeRjEV29_niNBb3TCl38tLviX1jG7mcND6HZn_JJQaVaAQNbT78_g3uOQJyNS2QiZewWdgY0-PiORQCNBZSO9J/w462-h347/20230919_174035.jpg" width="462" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p><br /></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-35309963092158269432022-09-15T14:22:00.000-06:002022-09-16T10:57:53.039-06:00Rifts Battleboard<p> The roleplaying game Rifts combines giant robots, fast moving jet bikes, mages on foot, dragons, and just about any thing else you can imagine. Each of these units may move 100's of kilometers an hour, or as slow as 1KPH. Many of them have weapons that can shoot a kilometer or more.</p><p>Trying to run a battle between more than a few of these units on each side can be quite challenging for the GM and players. Is my dragon closer to the UAR-1 Enforcer than my Cyber Knight with a railgun? How fast can my Cyber Knight close the distance in one combat round? Often it is up to the GM to abstract this using counters or miniatures to give an approximate visualization of the battlefield.</p><p>My goal with the Rifts Battleboard is to provide a clearer picture of where each unit is and how they maneuver on the battlefield. These rules are a work in progress and some entries may not be complete. Continue to check back for updates.</p><p> Link to the rules are here: <a href="https://docs.google.com/document/d/1wkZWRcyQC7aSDaB_Puae8JrBYQ9poTmFKnI8XjFI_UY/edit?usp=sharing" target="_blank"><span style="font-size: large;">Battleboard</span></a></p><p>I haven't play-tested this version much and welcome any questions or ideas you might have.</p><p><br /></p><p>Below is a brief example of the Battleboard in action: Storm Riders vs The Machine Gods.</p><p>Here is the initial deployment of the forces. The side closest to the camera is the Players side (Storm Riders). Most of the playing cards representing the Range Boxes have been slid beneath other cards to keep them out of the way.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Xeg5krtfPqCbpAiCRK4Ldahk7BkbTpZaqsyfM7hNyVBmMuLd89K0aE_dRZDHj7m96ERd5P9KBmYYr9DJNxhZslwC82gbeuL94AlE-2qwOjX9QIwfkBjIkw1aSBMedbZT3RMXJRQQ-h9JWVAtdyHdmf7RnNpQcuJtzS-bcIZmb_KYX3v7WHl6JJ8kQQ/s4080/20220914_113114.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4080" data-original-width="3060" height="589" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Xeg5krtfPqCbpAiCRK4Ldahk7BkbTpZaqsyfM7hNyVBmMuLd89K0aE_dRZDHj7m96ERd5P9KBmYYr9DJNxhZslwC82gbeuL94AlE-2qwOjX9QIwfkBjIkw1aSBMedbZT3RMXJRQQ-h9JWVAtdyHdmf7RnNpQcuJtzS-bcIZmb_KYX3v7WHl6JJ8kQQ/w442-h589/20220914_113114.jpg" width="442" /></a></div><br /><p>The Storm Riders are set up to defend the town of Carson Colorado (Rough Terrain) located in the 4 of Diamonds Range Box. The buildings are 10mm scale. It is often best to use scenery that is smaller so that it doesn't get in the way of moving or viewing the Units. A hill is represented in the 5 of Spades Range Box. The Cyber Tank in the 4 of Spades RB is the only Player Unit that is moving. It is moving at a speed of 1 as represented by the white six sided die beside it.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0FEyX29orCr9JQ9wFIWkm7FSBZsXtp_XXr9q4KTsnUM3jwNxX-h8YiF8hJx8Sl4hjX-Ac3YEgeTCWlfihyh-BWVHGqbbjfXU84gpSZmrLLxIUk62QdpcpUvLfWNOqCgyYlzAXZwryZk850Q-eRleQZiPtezkKi6Fepgxb7si4D0rrF6yW5irsNlbSVg/s4080/20220914_113204.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="381" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0FEyX29orCr9JQ9wFIWkm7FSBZsXtp_XXr9q4KTsnUM3jwNxX-h8YiF8hJx8Sl4hjX-Ac3YEgeTCWlfihyh-BWVHGqbbjfXU84gpSZmrLLxIUk62QdpcpUvLfWNOqCgyYlzAXZwryZk850Q-eRleQZiPtezkKi6Fepgxb7si4D0rrF6yW5irsNlbSVg/w509-h381/20220914_113204.jpg" width="509" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">On the GM's (The Machine Gods) side of the table we have 2 Scarab-Bots (yes I know these are Robotech Invids) both moving forward at a speed of 3. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2JqAJoBNmM6WUulIYtZqaiboMFnZp_LBxbY81fI3NmsHZgFFQKlW2_sQ7TzbTWRfujRtq2cxZelSJtSNxBaL6dpOGPrVjd8ha3fuZq_BX4P_M3fRTgc-2srVxVjMUlYCw7kn1Z_1k627NxPoXek5CFc7dK7s-20fzPTY-QAUQUnq6FqXffsqMfxoFhw/s4080/20220914_113139.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2JqAJoBNmM6WUulIYtZqaiboMFnZp_LBxbY81fI3NmsHZgFFQKlW2_sQ7TzbTWRfujRtq2cxZelSJtSNxBaL6dpOGPrVjd8ha3fuZq_BX4P_M3fRTgc-2srVxVjMUlYCw7kn1Z_1k627NxPoXek5CFc7dK7s-20fzPTY-QAUQUnq6FqXffsqMfxoFhw/w518-h388/20220914_113139.jpg" width="518" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">There are also two Mutant Cyborgs each moving at a speed of 2 and one Insecto-Bot on over watch (not moving) in the woods in the 5 of Hearts Range Box (Rough Terrain).</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVkCB2OvKIoWbKZe-8QmT7EnBfLrScpzgvsOiALN7kSqrlD9HvJ8X-HRL3bMAzb7MNAv2bsGrfT_e9L0p7ej0Yec9XVg4L8htOISK7BmY15n0up5fqxlZ0qZWVX8Lm_VZNWGY-PTHb_4HZODxaVBXCcCU76NqC8ojhUPKOCKkp-zsHy04TLonUVBm5Nw/s4080/20220914_113146.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="391" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVkCB2OvKIoWbKZe-8QmT7EnBfLrScpzgvsOiALN7kSqrlD9HvJ8X-HRL3bMAzb7MNAv2bsGrfT_e9L0p7ej0Yec9XVg4L8htOISK7BmY15n0up5fqxlZ0qZWVX8Lm_VZNWGY-PTHb_4HZODxaVBXCcCU76NqC8ojhUPKOCKkp-zsHy04TLonUVBm5Nw/w522-h391/20220914_113146.jpg" width="522" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><p>The first combat round.</p><p>Initiative has been rolled for both sides. There are no Air Units so the Air Combat Phase is skipped.</p><p> Ground Unit speeds are set as noted above.</p><p>First Ground Move and Combat Phase.</p><p>The Machine Gods have the initiative. The two Scarab-Bots moving half their Move Speed of 3, move two Range Boxes forward and take half their attacks. They will both be firing at the Maul robot that occupies the 5 of Clubs Range Box on the Players side. The Scarab in the Clubs Range Column counts the Range Boxes directly. The Scarab in the Diamonds Column traces a line of sight diagonally to the Clubs Column as shown by the white arrows. The total Range for either Unit is 9 plus 5 or 14 Range Boxes. Each plasma gun on the Scarabs have a range of 1500 meters so they are barely in range. With a range of 14 they subtract 14 from their To Hit of 5 means they need a 19 or better to hit before any other bonuses or penalties.</p><p>If the Maul wants to fire at either of the Scarabs when its his turn he would be at -14 because of the range and an additional -3 because of the Move Speed of the Scarabs. He is stationary so he could make all his shots Aimed Shots for a +3 to hit before factoring in any other bonuses or penalties.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7JrV4M293Qo1Mp7eoCHjRksHzCrX9YUZBwOt6WWlQIjjUiZQdxd95XXAn1nTvT8Et69vXQ-2LaoTDYYWSxJuDOhKXnhJJUZUHBPolUUUeU2EAyQTW7NlWdRqlThtziprMVHx0__10ow3-GM57ggMvZLvDqR9A8AdPFCNtG6NvXW2EtOSa_goNnEd2gA/s4080/20220915_132125.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="386" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7JrV4M293Qo1Mp7eoCHjRksHzCrX9YUZBwOt6WWlQIjjUiZQdxd95XXAn1nTvT8Et69vXQ-2LaoTDYYWSxJuDOhKXnhJJUZUHBPolUUUeU2EAyQTW7NlWdRqlThtziprMVHx0__10ow3-GM57ggMvZLvDqR9A8AdPFCNtG6NvXW2EtOSa_goNnEd2gA/w515-h386/20220915_132125.jpg" width="515" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5aidSx-MwHGpX6pVpwhysDv7D3uVYJkyDSTRNFhjvylvfudsQzznJJoeCCt7YxUpq4qkGAtGMMGISODTFwPzjDv0AZFuMkyV8HvHgyVpKc92YnEwAj2DO2Hy17BnLRKQRlfp85JS2XG7Q5W9hCxyHMhgISPHQCyjf2SjrXr1prl6Qm0pi0OStgFpTfA/s4080/20220915_132047.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3060" data-original-width="4080" height="386" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5aidSx-MwHGpX6pVpwhysDv7D3uVYJkyDSTRNFhjvylvfudsQzznJJoeCCt7YxUpq4qkGAtGMMGISODTFwPzjDv0AZFuMkyV8HvHgyVpKc92YnEwAj2DO2Hy17BnLRKQRlfp85JS2XG7Q5W9hCxyHMhgISPHQCyjf2SjrXr1prl6Qm0pi0OStgFpTfA/w516-h386/20220915_132047.jpg" width="516" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">The Cyber Tank's turn is next and with a Move Speed of 1, moves from Spades Range Box 4 to Spades Range Box 3. If he decides to fire at the Insecto-Bot in the woods the range would be 8. He would also suffer a -3 penalty for firing at targets in Rough Terrain. He could not shoot at the two Mutant Cyborgs as they are less than 3 meters tall and are behind the forest Range Box. He also could not shoot at the Scarab-Bot in the Clubs Range Column as it is more than one Range Column away from his current location.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Once all Units had moved half their Move Speed and taken half their shots play would proceed to the Second Ground Movement and Combat Phase.</div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p><br /></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-78937584571329616052021-06-22T15:08:00.000-06:002022-10-23T04:10:23.209-06:00My First Hot Wheels and Early Childhood Collection<p> </p><p class="MsoNormal">My first Hot Wheels was a Custom Cougar received in 1969.<o:p></o:p></p>
<p class="MsoNormal">I remember watching Hot Wheels commercials on my folks black
and white TV. Seeing older kids race those slick cars down the track I knew
these machines were way cooler than the small collection of Matchboxes I had.<o:p></o:p></p>
<p class="MsoNormal">I kept pestering my mom until she bought one for me. My
parents didn’t have money for the orange track because they were keeping the
family business going and building their dream house. I created my own track
out of used popsicle sticks which the car straddled nicely.<o:p></o:p></p>
<p class="MsoNormal">As you can see, I wore the wheels on this Custom Cougar down
considerably. The damage to the paint is battery acid from a Super Charger that
had been left in the on position while in storage causing the batteries to
explode. (This happened to several of my Super Chargers as it was too easy for
the sliding switch to get bumped to the barely on position.)<o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyV40gXJ_AUKuAODl9IkgKziGeLVSysPnziLMGkp98ktoCiMIUvWnypKg4bRT_siGW5olQKoBQYQlSE3TKpqKd6NCfAW_e4lNiFshVVzpPurdBTUH6ZmKkObor6MPnIeeByK9oTyNJfVaZ/s2048/20210614_211749.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="364" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyV40gXJ_AUKuAODl9IkgKziGeLVSysPnziLMGkp98ktoCiMIUvWnypKg4bRT_siGW5olQKoBQYQlSE3TKpqKd6NCfAW_e4lNiFshVVzpPurdBTUH6ZmKkObor6MPnIeeByK9oTyNJfVaZ/w486-h364/20210614_211749.jpg" width="486" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNIDVbm_y6y82NpQnUVMlTlzAtCPO23TGBYJ8-iKR2Di1CC9nhlejZCiVVLcawsZ0g56tia7EMPWnFQWFYh5zrLiOvXWOEcPnHTouCtMM8aoQgndy_UTwsX4rcbnw_RM5tclFjeY_cxr4R/s2048/20210614_211844.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="536" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNIDVbm_y6y82NpQnUVMlTlzAtCPO23TGBYJ8-iKR2Di1CC9nhlejZCiVVLcawsZ0g56tia7EMPWnFQWFYh5zrLiOvXWOEcPnHTouCtMM8aoQgndy_UTwsX4rcbnw_RM5tclFjeY_cxr4R/w401-h536/20210614_211844.jpg" width="401" /></a></div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1bB2CuwxlvU79B2yfTPJJ-_8ooivfCNClFe_kmrTu6YXp9NXY1EH5cRvFVG7rzr7_FJgVmMdKQ7e7LGU80XbGK-KhOrM-hMfWwcAirgdE4GbgBV0AT4xDOV5V4aOZMkRPkDRjGXPCP4C/s2048/20210614_211807.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="347" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga1bB2CuwxlvU79B2yfTPJJ-_8ooivfCNClFe_kmrTu6YXp9NXY1EH5cRvFVG7rzr7_FJgVmMdKQ7e7LGU80XbGK-KhOrM-hMfWwcAirgdE4GbgBV0AT4xDOV5V4aOZMkRPkDRjGXPCP4C/w462-h347/20210614_211807.jpg" width="462" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p class="MsoNormal">Here’s the rest of my childhood collection. Maybe someday I
will unpack my totes full of Hot Wheels to show off the rest.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqROvIb9-hE09TeEEzdbAt13tP5JEXTZYo8x2-N1MBSIfcbBh5036hNCfACWvw07tPhKoftJ613u9STvztSXUetMF49qWJ_pj-p_fTk5xrhA3quCbHwH-j5ijgpjd0LeyWWfHxGBqsLoJE/s2048/20210615_153719+%25282%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1536" data-original-width="2048" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqROvIb9-hE09TeEEzdbAt13tP5JEXTZYo8x2-N1MBSIfcbBh5036hNCfACWvw07tPhKoftJ613u9STvztSXUetMF49qWJ_pj-p_fTk5xrhA3quCbHwH-j5ijgpjd0LeyWWfHxGBqsLoJE/w475-h356/20210615_153719+%25282%2529.jpg" width="475" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Le3bc7VuaXA1llM5pkHybEXKpz4gmyEBJXzgC4zQG0cEYPuOMF8PSjOvz-Ce133QJr4U9SD5gcHb6uAm7iK73vjnpKAFUV4iQmcXhKs-j_LxLsZGikHKMGaBO5mWl-VsCunjYJtbDbb/s2048/20210615_155805.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1536" height="568" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif9Le3bc7VuaXA1llM5pkHybEXKpz4gmyEBJXzgC4zQG0cEYPuOMF8PSjOvz-Ce133QJr4U9SD5gcHb6uAm7iK73vjnpKAFUV4iQmcXhKs-j_LxLsZGikHKMGaBO5mWl-VsCunjYJtbDbb/w426-h568/20210615_155805.jpg" width="426" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p class="MsoNormal"><br /></p><p class="MsoNormal"><o:p></o:p></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-36022125018543935082021-06-03T14:22:00.003-06:002021-06-04T15:01:08.749-06:00Memorial Day Races at Grandmas<p>We took my daughters Hot Wheels collection and some of my old track back to my childhood home and set up a long raceway for the cars. I had done a similiar thing in my youth, racing my collection to see which one would go the farthest. The basement of the house is one long room about 30ft in length.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxW1fpU6O-vLqdWQhAPxQXdnkwk-3-oOctogpW2ICw8Ch8_eLfcDWOyYc5YH8jsSn7WkFrN_H2KGMQ9oz9Ng9ljGeMvDHuhR67EdJB5M9Vxj7HDgNXSYvc64h8lLI1qWO-GmxwslCeQPYk/s4128/20210525_181011.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4128" data-original-width="3096" height="589" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxW1fpU6O-vLqdWQhAPxQXdnkwk-3-oOctogpW2ICw8Ch8_eLfcDWOyYc5YH8jsSn7WkFrN_H2KGMQ9oz9Ng9ljGeMvDHuhR67EdJB5M9Vxj7HDgNXSYvc64h8lLI1qWO-GmxwslCeQPYk/w442-h589/20210525_181011.jpg" width="442" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Here is my daughters collection. She started collecting around 6 years ago. She'd watch me buy Hot Wheels for myself and I felt guilty if I didn't get her one as well.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq4uEzXB4HVjqfahCqFhL1NQiUhFbXYZGKEdKpnslzsb7_bZyViYtO8ayEToXq1rnbbz8Czai9RkAmZy6g-T8Exektw25dVzHbvlpKCy0E9gG7JQbY32KfHIXJXTQWtIKIUvuMR7f2v5WV/s4128/20210525_174204.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="329" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq4uEzXB4HVjqfahCqFhL1NQiUhFbXYZGKEdKpnslzsb7_bZyViYtO8ayEToXq1rnbbz8Czai9RkAmZy6g-T8Exektw25dVzHbvlpKCy0E9gG7JQbY32KfHIXJXTQWtIKIUvuMR7f2v5WV/w437-h329/20210525_174204.jpg" width="437" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">2/3 of my Hot Wheels track and accessories from the 70's.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZXLYyAddJhFFFEF5nW86-78aEtPG6ZSCEQmiI_9-KOoAFkofd6_zeD8P98TpByDxVi_VI1NztvVhEk7_RnK28eDW7lHCNSmoQFWbO2WCQ0Gy7StZb-gLccV4PX6eN-Hvr70fl_zTyrPf5/s4128/20210529_092414.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4128" data-original-width="3096" height="582" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZXLYyAddJhFFFEF5nW86-78aEtPG6ZSCEQmiI_9-KOoAFkofd6_zeD8P98TpByDxVi_VI1NztvVhEk7_RnK28eDW7lHCNSmoQFWbO2WCQ0Gy7StZb-gLccV4PX6eN-Hvr70fl_zTyrPf5/w436-h582/20210529_092414.jpg" width="436" /></a></div><p>The first qualifying run. Here you can see the full extent of the track. All the cars off to the side did not make it to the final round.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ZiWpUi8cc0WCfRwW1VA0MOA2Dpsz21G8knF6zdOxOF-iCuOjMgHUoy_39INzWuzF3d9xkX6dVWnOE2BRiyLxn5LErZMgWcyjfjc0vb43vVRvmyPFiudHv3A7WZTaubUhkto-Jg8ViK__/s4128/20210529_092453.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="326" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1ZiWpUi8cc0WCfRwW1VA0MOA2Dpsz21G8knF6zdOxOF-iCuOjMgHUoy_39INzWuzF3d9xkX6dVWnOE2BRiyLxn5LErZMgWcyjfjc0vb43vVRvmyPFiudHv3A7WZTaubUhkto-Jg8ViK__/w435-h326/20210529_092453.jpg" width="435" /></a></div><p>The winners of the first round.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXdW3GwcJsF5s96tWxXcj4Zz3-36HeGT-jaXppuP9OFs3iWIZ7eFt5C6_mcc-_99v5svPXQp3qxFJAKUNRWbdHcTowge-_b3Yr9A-PmksRdjPzPxpG4h77CZhxQv35OP9GL-kSIPmkVuux/s4128/20210529_093338.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4128" data-original-width="3096" height="563" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXdW3GwcJsF5s96tWxXcj4Zz3-36HeGT-jaXppuP9OFs3iWIZ7eFt5C6_mcc-_99v5svPXQp3qxFJAKUNRWbdHcTowge-_b3Yr9A-PmksRdjPzPxpG4h77CZhxQv35OP9GL-kSIPmkVuux/w423-h563/20210529_093338.jpg" width="423" /></a></div><p>We were going to do three rounds but ran out of time. Instead we added a few more bumps to the track and ran a final round. Above are the finishers with the Custom 69 Chevy Pickup and Prototype H-24 tying for first place.</p><p>Some day I will dig out all my old Hot Wheels and we'll go back and run this track with my cars. (I think I know which tote full of toys they are in....)</p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-41007740325036465002021-04-03T03:48:00.000-06:002021-04-03T03:48:30.098-06:00Car Wars Low Tech Vehicles<p> Looking back through the folders on my drive I found this document from 2001. It's mostly complete so I'm publishing it now for old time sake. (There appears to be a strange bit of formatting after opening this Word 97 doc in the latest edition of MS Word and then copying and pasting it into a Google Doc. Ah well that just gives it character.)</p><p><br /></p><p></p><p align="center" class="MsoNormal" style="text-align: center;">LOW TECH VEHICLES<o:p></o:p></p>
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p><p class="MsoNormal" style="text-align: center;"><span style="text-align: left;">Most duelists live in fortress towns or other high tech
areas and thus have never seen a vehicle older than 20 years outside of a
museum.</span><span style="text-align: left;"> </span><span style="text-align: left;">However in the vast wastelands
that make up most of America these “antique” vehicles are often the only mode
of transport available.</span><span style="text-align: left;"> </span><span style="text-align: left;">In many
devastated rural areas ancient gas burners with chunks of metal welded to them
and an old surplus M-60 shoved under the </span><span style="font-family: Arial, sans-serif; font-size: 10pt; text-align: left;">the
hood are the best means of defense the locals have.</span></p><p class="MsoNormal" style="text-align: center;"><span style="text-align: left;">This article will look at the different styles of
substructures these vehicles are built on as well as</span><span style="text-align: left;"> </span><span style="text-align: left;">“old style” plastic armor.</span><span style="text-align: left;"> </span><span style="text-align: left;">Metal armor, alternate fuels, and weapon
mounts have been covered in past articles and will not be addressed here.</span><span style="text-align: left;"> </span><span style="text-align: left;">Old gas engines and power plants are also covered
in another article.</span></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>Vehicle Substructures</b></p>
<p class="MsoNormal"><o:p> </o:p>Vehicle substructures come in three types: Modern tech level
8 flexibodies, tech level 7 unibodies, and tech level 5 and 6 frames. Each type affects the vehicle’s weight,
handling, and damage absorption capabilities. </p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Flexibodies</u>:
This substructure is found on all modern vehicles. It combines “memory metals” with
therma-plastics to create a lightweight structure that can absorb collision
damage and continue to remain road worthy. </p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Here’s how it works. The substructure is set up like an arch around
which all the vehicle components are hung.
When the vehicle is involved in a collision the kinetic energy from the
crash is instantaneously transformed into thermal energy by the advanced
compounds found in the substructures memory metals and therma-plastics. As these compounds absorb this thermal energy
they become flexible and bend out and away from the point of impact. When the input of kinetic energy ends these
compounds cool off rapidly and the memory metals resume their former shape,
thus insuring no loss of handling class.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>The downside to this substructure is that the vehicles armor
and components must absorb all of the damage from a wreck as the substructure
folds away. Heavily armored vehicles handle
this with ease, while lightly armored vehicles are often demolished. </p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Unibodies</u>:
Unibodies begin to replace frame substructures in the last half of the
twentieth century. As the name suggests
the frame and body are one. This type of
structure made the car lighter and allowed the substructure to prevent more
collision damage from reaching the interior than frames. The downside to this is that unibody cars
were rarely driveable after even a minor hit.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Frames</u>: This
was the first major substructure available.
The body and all components were attached to a heavy metal frame beneath
the vehicle. This means the vehicle
weighed more, but the vehicle’s frame often survived a collision in driveable
condition even if the occupants didn’t.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><b><o:p> </o:p>Game rules</b></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Flexibodies</u>:
These are the types of substructure found on all modern Car Wars
vehicles. They are all wheel drive and
all wheel steering drive by wire machines.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Unibodies</u>:
These are TL 7 substructures.
They tend to be two wheel drive and lack all wheel steering. They cost 75% of the vehicle body price and
weigh 1.5 times as much as a similar TL 8 body.
Their chassis and suspension can take the regular modifications with a
maximum handling class of three. Because
these vehicles only have 2 wheel steering they may perform no bend greater than
D4 or drift steeper than D1. All other
maneuvers are as for regular Car Wars vehicles.
These vehicles can be purchase with all wheel steering at a cost of $200
per wheel. This ups the maximum bend to
D5 and allows the vehicle to perform D3 drifts.
It also allows their maximum handling class to be four.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Unibody vehicles are sturdier than flexibody vehicles and
their chassis can carry an extra 10% more weight than flexibodies before
modifications.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Collisions: When a
unibody vehicle receives collision damage the substructure itself takes damage
before internal components. This tends
to protect the occupants, but seriously degrades the handling of the vehicle.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>All unibody vehicle’s
substructure absorbs collision damage at a rate of 1 substructure hit point for
every two full points of damage done.</b>
(See the table below for the amount of hit points each body type has).
The vehicle’s handling class degrades as this damage is taken. For every ¼ of substructure hit points
destroyed the handling class of the vehicle goes down permanently by 1
level. When all of the substructure
points are destroyed the vehicle is undriveable, handling class goes
immediately to minus six and a control roll must be made just as if a wheel had
been lost. The vehicle will decelerate by 10 mph per turn and no maneuvers
including braking or accelerating are possible.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>In a collision a
unibody substructure takes damage before armor or internal components until 3/4
of its hit points are gone.</b> Damage
is then divided evenly between the remaining substructure hit points and the
armor if there is any, or if not, the internal components of the vehicle, with
any leftover damage points taken by the substructure.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Example: A unibody
luxury body has 12 substructure hit points.
If it received collision damage of five points it would lose two
substructure hit points. The last point
of damage would not affect the vehicle in any way and would be discarded. If
the vehicle again received three points of damage one more hit point would be
lost. The vehicle is now down 3 hit
points which is ¼ its total hit points and its handling class drops permanently
by one. The car is once again hit, this
time for twelve points collision damage.
The first ten points reduce the substructure hit points by five. Since the unibody has now suffered damage
equal to ¾ of its substructure hit points (a total of eight hit points of
damage) the handling class drops by two more levels and the last two points of
damage will be divided between armor/internal components and the
substructure. The vehicle has armor left
so it takes the damage. If no armor had been left on that side an internal
component would have been damaged. The
last point of damage goes to the unibody and since this substructure is only
damaged by two full points it is discarded with no effect. If there had been two remaining damage points
instead of one, both would have gone against the substructures hit points and
reduced it by one more.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">Unibody vehicle bodies</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #BFBFBF; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p align="center" class="MsoNormal" style="text-align: center;">Body Style<o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Cost</span><o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Weight</span><o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Substructure hit points</span><o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Maximum Load</span><o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Subcompact ^<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">225<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">1250<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">4<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">2,530<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Compact<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">300<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">1950<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">4<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">4,070<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Mid-size<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">450<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">2400<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">8<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">5,280<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Sedan<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">525<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">2550<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">8<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">5,610<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Luxury<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">600<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">2700<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">12<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">6,050<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Station Wagon<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">600<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">2700<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">12<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">6,050<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Pickup*<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">675<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">3150<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">16<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">7,150<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Camper*<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">1050<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">3450<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">16<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">7,150<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 9; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.2in;" valign="top" width="115">
<p class="MsoNormal">Van*<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 67.5pt;" valign="top" width="90">
<p align="center" class="MsoNormal" style="text-align: center;">750<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">3000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">16<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 1.75in;" valign="top" width="168">
<p align="center" class="MsoNormal" style="text-align: center;">6,600<o:p></o:p></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><o:p> </o:p>^ Subcompacts are the
exception to the weight rule. They weigh
only 1.25 times as much.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>*This type of vehicle usually had a frame instead of a
unibody, but there were a few out there so I’ve included them here.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Frames</u>: These
are TL 5 to 7. They are almost always 2
wheel drive and lack four wheel steering.
They cost ½ the price of TL 8 vehicle bodies and weigh twice as
much. Their chassis and suspensions can
take regular modifications with a maximum handling class of 3. Because these
vehicles only have 2 wheel steering they may perform no bend greater than D3 or
drift steeper than D1. All other
maneuvers are as for regular Car Wars vehicles.
These vehicles can purchase all wheel steering at a cost of $200 per
wheel. This ups the maximum bend to D4
but does not allows the vehicle to perform D3 drifts. It does allow their maximum handling class to
be four.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Frame vehicles are sturdier than both unibody or flexibody
vehicles and their chassis can carry an extra 20% more weight than flexibodies
before modifications.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>Collisions: All frame
vehicle’s substructure absorbs collision damage at a rate of 1 substructure hit
point for every three full points of damage done.</b> (See the table below for the amount of hit
points each body type has). The vehicle’s handling class degrades as this
damage is taken. For every 1/3 of
substructure hit points destroyed the handling class of the vehicle goes down
permanently by 1 level. When all of the
substructure points are destroyed the vehicle is undriveable, handling class
goes immediately to minus six and a control roll must be made just as if a
wheel had been lost. The vehicle will decelerate by 10 mph per turn and no
maneuvers including braking or accelerating are possible.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>In a collision a
frame substructure takes damage before armor and internal components until 1/3
of its hit points are gone. </b>Damage
is then divided evenly between the remaining substructure hit points and armor,
then internal components of the vehicle with any odd damage points taken by the
armor or internal components.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Frame Vehicle Bodies</p><p class="MsoHeader" style="tab-stops: .5in;"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody><tr style="mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="background: #BFBFBF; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Body Style<o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Cost</span><o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Weight</span><o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Substructure hit points</span><o:p></o:p></p>
</td>
<td style="background: #BFBFBF; border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-pattern: gray-25 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;"><span style="color: black; mso-color-alt: windowtext;">Maximum Load</span><o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 1;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Subcompact ^<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">150<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">1,500<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">3<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">2,760<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 2;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Compact<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">200<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">2,600<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">6<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">4,440<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 3;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Midsize<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">300<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">3,200<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">9<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">5,760<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 4;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Sedan<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">350<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">3,400<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">9<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">6,120<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 5;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Luxury<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">400<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">3,600<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">12<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">6,600<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 6;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Station Wagon<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">400<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">3,600<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">12<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">6,600<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 7;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Pickup<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">450<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">4,200<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">18<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">7,800<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 8;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Camper<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">700<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">4,600<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">18<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">7,800<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 9;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Van<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">500<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">4,000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">15<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">7,200<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 10;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Ten wheelers<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 11;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Cabover<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">5,250<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">6,000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">21<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">18,000<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 12;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Longnose<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">6,250<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">6,400<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">21<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">19,800<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 13;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Tractors<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;"><o:p> </o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 14;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Std. Cabover<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">6,000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">7,000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">21<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">12,000<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 15;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Std Longnose<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">7,000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">7,400<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">21<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">13,200<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 16;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Sleeper Cabover<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">8,500<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">7,800<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">21<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">14,400<o:p></o:p></p>
</td>
</tr>
<tr style="mso-yfti-irow: 17; mso-yfti-lastrow: yes;">
<td style="border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 99.9pt;" valign="top" width="133">
<p class="MsoNormal">Sleeper Longnose<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 58.5pt;" valign="top" width="78">
<p align="center" class="MsoNormal" style="text-align: center;">10,000<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.0pt;" valign="top" width="84">
<p align="center" class="MsoNormal" style="text-align: center;">8,200<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 117.0pt;" valign="top" width="156">
<p align="center" class="MsoNormal" style="text-align: center;">24<o:p></o:p></p>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 94.5pt;" valign="top" width="126">
<p align="center" class="MsoNormal" style="text-align: center;">16,200<o:p></o:p></p>
</td>
</tr>
</tbody></table>
<p class="MsoNormal"><o:p> </o:p>^ Subcompacts are the exception to the weight rule. They weigh only 1.5 times as much.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><o:p> </o:p><u>Stiffened frames</u>: Any vehicle with a frame
substructure may have it stiffened for an extra $200 dollars. Stiffened frames take less damage in jumps
(see jumping below). They also cause
collision damage to be divided equally between the frame and vehicle armor and
components throughout the entire hit point life of the frame instead of
starting after the frame has suffered 1/3<sup>rd</sup> damage.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Burst effect weapons that strike a vehicle with a unibody or
frame substructure do full damage to the armor and/or exposed components of the
vehicle and half damage rounded down to the substructures hit points. Example:
A unibody vehicle hit for nine points from a recoilless rifle would take
nine points to it’s armor or exposed components as normal. Four points would also go to the substructure
of the vehicle regardless of whether the armor was breached or not.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>Miscellaneous</b></p>
<p class="MsoNormal"><u>Repairs</u>: Frame
and unibodies substructures are ridiculously difficult to repair. Each substructure hit point takes 4 hours to
repair and is a very hard job for a mechanic. This type of repair can only be
attempted in a full garage. As the
substructure points are repaired HC increases accordingly. Substructures may not be jury-rigged. Substructures
that have been reduced to 0 hit points may not be repaired. Substructures can only be repaired, never
replaced.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>All wheel drive</u>:
This may be added to unibody or frame vehicles that aren’t equipped with
off-road suspension at a cost of $200 per wheel. Vehicles without all wheel drive suffer an
extra D1 from all road/off-road conditions.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Off-Road Suspension</u>:
This is available to both unibody and frame vehicles at 5 times their
body cost. Frame vehicles with this
modification have a handling class of one worse than they normally would OR
suspension with (i.e. frame vans with OR suspension have a HC of 0 while OR
frame subcompacts have a HC of 2 and the other frame vehicles types with OR
suspension have a HC of 1). Vehicles
with OR suspension are automatically assumed to have all wheel drive at no
extra cost.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Unibody and frame vehicles without OR suspension that go off
road suffer damage to their substructure hit points as well as underbody
armor. Thus when a 2 or 3 is rolled the
vehicle loses one point of underbody armor and one full point from it’s
substructure hit points.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>Weapon Damage</b>: When unibody or frame vehicles are hit by
weapon fire the vehicles armor takes damage first. Once the damage goes internal there is a 1-2
chance on 1d6 that the damage will pass completely through the vehicle’s
interior without causing damage, on a roll of 3-6 determine internal damage as
normal. Damage that passes through the
interior will still damage the opposite side armor on the way out.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>Armor</b></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Vehicles with unibodies or frames have a minor bit of
protection built into them versus weapons fire.
Whenever one of these vehicles is fired on, roll 1d6. On a 4,5, or 6 one point of damage is stopped
by the car body. This “armor” point is
non-ablative and can not be removed by collision or explosive damage. It is
only checked for after all other armor has been breached. It offers no protection from collision damage
what so ever.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Example: A unibody
luxury with 3 points of metal and two points of plastic is hit by 8 points of
weapons fire. Three points of damage are
absorbed by the metal armor and two of the points remove the plastic
armor. Three points will go internal,
but there is a chance that the vehicle body itself will stop 1 of these
points. The vehicle owner now rolls
1d6. If he rolls a 4, 5, or 6 on 1d6 he
stops one of the three points and the other two go on to do damage. If he rolls a 1, 2, or 3 all three damage
points go internal.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Old ablative armor</u>: Ablative vehicle armor first
became available in late TL 7. It weighs
twice as much as it’s TL 8 equivalent, but costs only half as much. It is available in all types except for laser
reflective. </p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Cost for this armor depends on the tech level of the
campaign. In a TL 8 campaign such as Car
Wars it costs half as much as it’s TL 8 equivalent. (See my article on tech levels for the cost
in lower tech campaigns). Repairs are
done at $25 per point.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><u>Roll Cages</u>: Protect internal components as normal,
but do not affect substructures in any way.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><u>Ram Plates</u>: Frame and unibody vehicles may not use
ram plates.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><u>Jumps</u>: Frame and unibody substructures take collision
damage after jumps no matter what side the vehicle lands on. Stiffened frames subtract 15 mph from any
collision damage applied to frames only.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><u>Rolls</u>: During
rollovers frame and unibody vehicles suffer damage to their substructures every
time the tires do, taking the same amount as the tires. This damage is considered collision damage
and thus is halved when applying it to unibodies or 1/3 when applying it to
frames.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><u>Tires</u>:
Vehicles of TL 7 or less can use puncture resistant, heavy duty and
standard tires without any negative effect.
Solid and plasticore tires may be used, but decrease the handling class
of the vehicle by one. This is due to
the lack of advanced suspension designs.</p><p class="MsoNormal"><o:p></o:p></p><br /><p></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-37972933338289201492021-02-10T14:31:00.010-07:002021-06-22T14:42:22.939-06:00Ch-Easy Paper Buildings<p> I learned to make these simple paper buildings from my mom when I was a kid. We didn't have computers back then. I folded, cut, and colored them by hand and had a whole town to drive my toy cars through. Later I used them as terrain for my wargames.</p><p>I haven't seen this pattern available in any of the free paper building sites. In fact a lot of paper buildings have complex instructions and folds so I am including these here as an easy to create alternative.</p><p>The files were done in MS Paint and are very simplistic in color and detail. Hopefully someone with more talent than me will take these basic designs and dress them up. The buildings in these images are done in grey as I plan to use them as military barracks for my Monster Isle game.</p><p>The first style is the easiest. It is a simple four corner box.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2f5KqFTRzbJKgoy6LwAA6mESJvn6FTIGB5QxEDMXoF35Ff_8H6RAS2bmOLBfq1zuDyB7bJrZDG_xN8CKbdooFOlo-2GS5fKA3a8iNtbdXHkKJiKN8yD7sRzjBY_9OG_o_nZ4K5yi1lEN_/s1057/Barracks+10mm+grey.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="1057" height="343" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2f5KqFTRzbJKgoy6LwAA6mESJvn6FTIGB5QxEDMXoF35Ff_8H6RAS2bmOLBfq1zuDyB7bJrZDG_xN8CKbdooFOlo-2GS5fKA3a8iNtbdXHkKJiKN8yD7sRzjBY_9OG_o_nZ4K5yi1lEN_/w419-h343/Barracks+10mm+grey.png" width="419" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp2gSlQrb-_fS-rzFm8RiqWFyxGbI5WMqSL9YDYzw7Oytdn54JswPXaq0E-D7iCTJYr7es5m3H2HLoQE7Z__d04JtXLmMaqfuUNO3quqHfdH84DHrLarmtI_to8ojS5rHcIFSWalYxstMH/s1057/Warehouse.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="1057" height="353" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp2gSlQrb-_fS-rzFm8RiqWFyxGbI5WMqSL9YDYzw7Oytdn54JswPXaq0E-D7iCTJYr7es5m3H2HLoQE7Z__d04JtXLmMaqfuUNO3quqHfdH84DHrLarmtI_to8ojS5rHcIFSWalYxstMH/w432-h353/Warehouse.png" width="432" /></a></div><div class="separator" style="clear: both; text-align: left;">Here are the above buildings without the red lines.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuvJlL9DWhIQvcAGzGds39IVJBpYcsH4Qz6OIZ8MBg_arEuB0yrtnjdZVyl7WWnuzJ239IgTgFuBhoVdsQYbCPVZBhlz0HGTubVjWJaCwgxnC0r8al7qbYuyIKp1j1GiC584HmyckP_lDl/s1057/Barracks+10mm+grey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="1057" height="345" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuvJlL9DWhIQvcAGzGds39IVJBpYcsH4Qz6OIZ8MBg_arEuB0yrtnjdZVyl7WWnuzJ239IgTgFuBhoVdsQYbCPVZBhlz0HGTubVjWJaCwgxnC0r8al7qbYuyIKp1j1GiC584HmyckP_lDl/w421-h345/Barracks+10mm+grey.png" width="421" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8bl97cZ7jg1DPufqRP3wrk-5ZnngC1bwvSN6TQeqAePBfziM0LS0yAe6sGsMZBfiKO9im8PvPFmW9J9Eozf0jpXckCIa3y5BOS1ZutV75LX6Rbm1FwYb4bueHF37bKpcDFZSXVlutT_Au/s1057/Warehouse.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="1057" height="339" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8bl97cZ7jg1DPufqRP3wrk-5ZnngC1bwvSN6TQeqAePBfziM0LS0yAe6sGsMZBfiKO9im8PvPFmW9J9Eozf0jpXckCIa3y5BOS1ZutV75LX6Rbm1FwYb4bueHF37bKpcDFZSXVlutT_Au/w415-h339/Warehouse.png" width="415" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The next style is similiar to a house with a peaked roof and is slightly more complex.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC9l_z78nsZ7WUeXVSaiQ-EOehHJNlHuRGD3ts8aHD9bXv47tK7QIkwDT4Du8uw27yyBtO-r-U8yHtT0O-t8ReJIJ_oMeNV4v0FbR-8cH1j2Rz6yChJI_T1XPKzpLZp0LCWOaKYWPkUfJK/s1057/long+barraks.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="1057" height="350" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC9l_z78nsZ7WUeXVSaiQ-EOehHJNlHuRGD3ts8aHD9bXv47tK7QIkwDT4Du8uw27yyBtO-r-U8yHtT0O-t8ReJIJ_oMeNV4v0FbR-8cH1j2Rz6yChJI_T1XPKzpLZp0LCWOaKYWPkUfJK/w429-h350/long+barraks.png" width="429" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_YDvqnekqBSTaEx5y8y0kVGj9g_veU6mpck8xhFxYysQv-KcEJuZNVtFHSzJaDPfCx1aFwQTUjks5IMjsG0LdSOFpE9zEcIQUM9IEAQz1wXQmm7FogZW0DfgzXyecD5vkpZ9aCdofEyTd/s1057/short+house.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="866" data-original-width="1057" height="335" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_YDvqnekqBSTaEx5y8y0kVGj9g_veU6mpck8xhFxYysQv-KcEJuZNVtFHSzJaDPfCx1aFwQTUjks5IMjsG0LdSOFpE9zEcIQUM9IEAQz1wXQmm7FogZW0DfgzXyecD5vkpZ9aCdofEyTd/w409-h335/short+house.png" width="409" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">Instructions: Cut around the outside black lines. Next fold along the inside black lines. For the flat topped buildings cut along the red lines. For the peaked roof building cut along the faint pink line and the two inner black lines. Do not cut past the roof line for either building type! Please refer to the image below for the proper folds and cuts.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQwlY-NJZjxV_V5Ww9GK5F0bZ60KlUP1Kvymv_LzeuyUiuDI3pJCuLrINMNJLNJM9z_vmZcGLDed8ZjHOa38mSK9G6GupBZ5EamzECay4G4fjw5NdX35fovy-G6x8tSLabl1h_1b-kovJJ/s4128/20210210_135127.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4128" data-original-width="3096" height="573" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQwlY-NJZjxV_V5Ww9GK5F0bZ60KlUP1Kvymv_LzeuyUiuDI3pJCuLrINMNJLNJM9z_vmZcGLDed8ZjHOa38mSK9G6GupBZ5EamzECay4G4fjw5NdX35fovy-G6x8tSLabl1h_1b-kovJJ/w430-h573/20210210_135127.jpg" width="430" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Finally, for the flat roof building glue the white flaps on the ends and tuck them behind the colored walls. For the peaked roof building, glue the bottom side flaps and then tuck the upper flaps behind the bottom flaps. See the image below.<div><br /></div><div style="text-align: center;">Note I have left one flap extending down on the left of the flat roof building to provide a visual aid for flap placement. For the peaked roof building I have one finished in the middle and the other on the right with the flaps folded but not glued in hopes this will help guide you. I've also included a few Micro Machines and a Jada Nano for scale.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzf9IRmgywMO75XN1v3LdRMp0TKE-NzqNg5nvUSv_5AD7af5L2kO_DYCw89ZRRIV_MdOMETW7oes-O2szc9xJh63OJuhC84ZlSh3I5_WJ3gsx-vrR6auCH_XGTop37XEe6c8apkwcgEmpI/s4128/20210210_140455.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="327" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzf9IRmgywMO75XN1v3LdRMp0TKE-NzqNg5nvUSv_5AD7af5L2kO_DYCw89ZRRIV_MdOMETW7oes-O2szc9xJh63OJuhC84ZlSh3I5_WJ3gsx-vrR6auCH_XGTop37XEe6c8apkwcgEmpI/w436-h327/20210210_140455.jpg" width="436" /></a></div><br /><div><br /><p><br /></p></div>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-53199878242343001742021-01-26T11:22:00.000-07:002021-04-08T10:44:54.832-06:00Toys On The Shelf (2005)<p> When we first bought our house, I was excited about all the
shelf space available in the downstairs family room. My plan was to display a
few of my toys on these shelves and change them out periodically in order to
showcase my collection.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">This plan went ok for the first few years but as you can see
by the dust in the images below, I eventually stopped switching pieces out.
Smalls were hard to dust and easy to lose. For these reasons I’ve now switched
to a static display of larger toys and boxed items.<o:p></o:p></p>
<p class="MsoNormal">These images were taken with an HP 717 6.2 Megapixel camera
that I was beta testing when I worked for HP back in 2005.<o:p></o:p></p>
<br />
<p class="MsoNormal"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVj9NM2GrBXAW8zEYbBlJdcgsrQAdqd24RHi5YKxME3I-xj_fl7hH5sDxJ-RrhBGjquTUFo9eMq5b53QR0L_Pw0OziMA6gT6kDa8d8J7yFmeSaYW2urOymH3FfIiQpFkcz_NOuzq6vsEbL/s2048/HPIM0033.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1542" data-original-width="2048" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVj9NM2GrBXAW8zEYbBlJdcgsrQAdqd24RHi5YKxME3I-xj_fl7hH5sDxJ-RrhBGjquTUFo9eMq5b53QR0L_Pw0OziMA6gT6kDa8d8J7yFmeSaYW2urOymH3FfIiQpFkcz_NOuzq6vsEbL/w504-h380/HPIM0033.JPG" width="504" /></a></div><p class="MsoNormal">In the center of this first photo is a Marx wind-up tank my
mom and her siblings had as kids. It still worked when I was a kid, but many a grand
and great grandkid played with it since then and it no longer functions. The
old red metal convertible back left and the blue plastic convertible on the
right were also toys handed down from my mom’s side of the family.</p><p class="MsoNormal"><br /></p><p class="MsoNormal"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8X4maD9-wguVlN25GOpADbOK9XnC5NRdr7aAemyS5hqsek8BXrxnuKrEWeBTPLbK_c2HPJytdPZF661lh5aKuJJEFr3ka4x7mrttIuDIf_4OhJIfaqswWBEe-SNX7I5woe4NVIBbb_DYS/s2048/HPIM0031.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1542" data-original-width="2048" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8X4maD9-wguVlN25GOpADbOK9XnC5NRdr7aAemyS5hqsek8BXrxnuKrEWeBTPLbK_c2HPJytdPZF661lh5aKuJJEFr3ka4x7mrttIuDIf_4OhJIfaqswWBEe-SNX7I5woe4NVIBbb_DYS/w505-h380/HPIM0031.JPG" width="505" /></a></div><p></p><p></p><p class="MsoNormal">The three small cars in the front of this photo are part of the
“World’s Smallest Matchbox” collection. On the left are a few Micro Machine
Insiders. Barely visible along the back wall are two Star Wars Micro Machine
spaceships. The middle area contains small cars that I got from Walmart and KB
Toys, but whose brands I’ve forgotten.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4p7FlHmbFaF_RFajzannnNr-noaxsHoiuE4AM0eFnuPVKlFK9aI9fcuzJpaUEm3ke88UoCIMW90aAI2guwpSl_956RbXU01CJoE36jF1F-Fbit4zv_-ugi5n_Zo0C3WuAa4XwTt97yvo2/s2048/HPIM0035.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1542" data-original-width="2048" height="389" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4p7FlHmbFaF_RFajzannnNr-noaxsHoiuE4AM0eFnuPVKlFK9aI9fcuzJpaUEm3ke88UoCIMW90aAI2guwpSl_956RbXU01CJoE36jF1F-Fbit4zv_-ugi5n_Zo0C3WuAa4XwTt97yvo2/w517-h389/HPIM0035.JPG" width="517" /></a></div><p></p><p class="MsoNormal">The green rubber truck above is an Auburn Mack truck that I
found buried in the sand box at our apartment complex in the late 60’s. The
five motorcycles I got as a kid in the early 70’s (unable to recall
brand). In the back are two Johnny
Lightening Monopoly sets. These sets contained a 1/64 diecast scale model of a
car and its smaller Monopoly counter (two more are displayed in the photo
below).</p><p class="MsoNormal"><br /></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisTA3QM_92RQCNa_qKDrlmgRUrAhP1DwsBOfD1chBWN6d2IQEivZqAQbptXRI0urXEjRy9ORrKM7PzsN0Bnc2Mq8_JkjLgj2IW8wrRh2JScyENntkxLrq-bcjBrV2ATDm30nxzqTTjT5rU/s2048/HPIM0034.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1542" data-original-width="2048" height="388" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisTA3QM_92RQCNa_qKDrlmgRUrAhP1DwsBOfD1chBWN6d2IQEivZqAQbptXRI0urXEjRy9ORrKM7PzsN0Bnc2Mq8_JkjLgj2IW8wrRh2JScyENntkxLrq-bcjBrV2ATDm30nxzqTTjT5rU/w516-h388/HPIM0034.JPG" width="516" /></a></div><p></p><p class="MsoNormal">Finally, we have several of my favorite smalls. The yellow
car on the front left is part of a set that was pretty common in dime stores in
the early 70’s.<span style="mso-spacerun: yes;"> </span>The revolver, tiny brown
car, and green tow truck all came from my Grandma and I was told they are
Cracker Jack Prizes. <o:p></o:p></p>
<p class="MsoNormal">The little blue halftrack with the gun on the right is also
a CJ Prize from my Grandma. The little silver tank to its left was one of the
few toys my father owned. These two toys hold a special place in my collection.<o:p></o:p></p>
<p class="MsoNormal">The black locomotive, grey battleship, and thin red car are
metal pieces from an old Monopoly set my mom and siblings had. The little blue-green
plastic car in the back I purchases for 1 penny in the mid 70’s at the
“Souvenirs 1 Cent to 1 Dollar” shop in West Yellowstone. To the right of it is
a little green halftrack with claw that came as a prize in Botan Japanese rice
candy that we used to be able to buy here in the states before this kind of
thing was banned. The little green armored car in front of it came from a
gumball machine.<o:p></o:p></p>
<p class="MsoNormal">Last but not least is the red airplane on the right and the
two planes partially pictured beside it. They were prizes from Captain Crunch
cereal back when they put cool things like this inside the box. These are
famous World War 2 planes. The red one fully in the picture is a US P-51
Mustang, the yellow one is a Japanese Zero and the dark red that is barely
showing is a German JU-87.<o:p></o:p></p><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br />Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-43980967486817740742021-01-05T20:42:00.014-07:002021-04-08T10:44:43.741-06:00Jada Hollywood Nano vs Micro Machines<p> 2020 saw the release of numerous "micro" toys from a variety of vendors. Two of the big ones are Jada Hollywood Rides and Micro Machines. Today I am comparing three of each in terms of quality and price. All sets were purchased at Walmart. The Micro Machines were in 5 packs for $9.99 and the Jadas were in 3 packs for 6.99. That works out to $2 per MM and $2.33 per Jada.</p><p>First we have the MM "Light Vehicle" on the right and Jada's GI Joe Vamp MKII on the left. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidKjVA3Brgn7-OiW5_vgeEHMNfEalShNv5HgWFQEAFI5cx0Aw9HNTaCsxAkusW86YqBRerfpAnwVm1frNiHZxsiHp0c8TEPyS3pQp4JjEvmNGlfPst7Srt3XtGmxBJY3v9BQB7qt1yoNtd/s4128/20210105_201423.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="288" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidKjVA3Brgn7-OiW5_vgeEHMNfEalShNv5HgWFQEAFI5cx0Aw9HNTaCsxAkusW86YqBRerfpAnwVm1frNiHZxsiHp0c8TEPyS3pQp4JjEvmNGlfPst7Srt3XtGmxBJY3v9BQB7qt1yoNtd/w385-h288/20210105_201423.jpg" width="385" /></a></div><br /><p>I already displayed side shots of each of these in an earlier post. </p><p>Next is the Jada Cobra Hiss Tank on the left and the MM Sledge Tank on the right.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm1MixYRlkV7Jxi8A48yfWMhBK5YIqvxymnxrsOOAkWpjOam7z7qF4AbVfGvhvVVP1rZwJlvdcKUrwKhjlSydcrSkXHaKOniA0Sli1aW1KsqRFzFxpWCYAohng_zlpEuUoxfPxGhpx40Dv/s4128/20210105_201721.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm1MixYRlkV7Jxi8A48yfWMhBK5YIqvxymnxrsOOAkWpjOam7z7qF4AbVfGvhvVVP1rZwJlvdcKUrwKhjlSydcrSkXHaKOniA0Sli1aW1KsqRFzFxpWCYAohng_zlpEuUoxfPxGhpx40Dv/w382-h287/20210105_201721.jpg" width="382" /></a></div><br /><p>The guns on the Hiss Tank are a seperate casting and really stand out especially compared to the one cast guns on the MM tank.</p><p>Finally, we have the Jada Jokermobile on the left and the MM Rat Rod on the right.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE6QfBVNKMgijNW1AiS3q9_54SxpINBcuGBQChGPH0EeXTtVoKGccIIlik3VtTsyFvu5rkN7e39mbEhxDdo6pBCj23Or3xv8ZRy9CQqsah8W3FNHwktSZo9JGpQWgWd62T17v6Uk9ujyYe/s4128/20210105_201653.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiE6QfBVNKMgijNW1AiS3q9_54SxpINBcuGBQChGPH0EeXTtVoKGccIIlik3VtTsyFvu5rkN7e39mbEhxDdo6pBCj23Or3xv8ZRy9CQqsah8W3FNHwktSZo9JGpQWgWd62T17v6Uk9ujyYe/w382-h287/20210105_201653.jpg" width="382" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnRWY-vsT1B-4iYHSmd_Zbe_axqIOjLdqIJ01RFGfgHX7oXUG0LirT_W1LEwI1JwObd3Fgvn4elhyphenhyphenBfq9FgBErmTSyDjG9hYAkY3DaBazS1kZGUVK_szyRW50v3mM8GL70ZUl6Yr90nKon/s4128/20210105_201639.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnRWY-vsT1B-4iYHSmd_Zbe_axqIOjLdqIJ01RFGfgHX7oXUG0LirT_W1LEwI1JwObd3Fgvn4elhyphenhyphenBfq9FgBErmTSyDjG9hYAkY3DaBazS1kZGUVK_szyRW50v3mM8GL70ZUl6Yr90nKon/w387-h290/20210105_201639.jpg" width="387" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">The difference in detail is quite stark. The Jokermobile even has a tiny 3D Joker image painted on the front.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">My observations: The Jada Rides are liscensed, mostly diecast, well built toys with lots of detail and separate castings. The MM's are plastic, and low on detail.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">For an extra .33 cents a vehicle Jada Rides are the obvious winner, though I will continue to collect both as my addiction demands it!</div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p><br /></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-43904792342342350512020-11-07T14:12:00.031-07:002020-11-08T10:45:50.679-07:00New MIcro Machines Military Collection<p> Finally, Micro Machines military vehicles are here! Not seeing a lot of info on the web about these so I thought I would share some photos and my comments.</p><p>This is set 05 titled Protection Force.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLq-GyOH6s-rQswqsOUYpxwdIu_viCrgKRIMlD_3LT_kaC1jNyNJcMluU3EECfNTnh-7GGROCioKrMoLIW4wo_Ll7NFdpY1XjxCfy8FRS5x3T6QZae8phup2-4XiWYMFU31llR9bE4hhZ/s4128/20201107_131558.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXLq-GyOH6s-rQswqsOUYpxwdIu_viCrgKRIMlD_3LT_kaC1jNyNJcMluU3EECfNTnh-7GGROCioKrMoLIW4wo_Ll7NFdpY1XjxCfy8FRS5x3T6QZae8phup2-4XiWYMFU31llR9bE4hhZ/s320/20201107_131558.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk49j2bsT4Aw3SGG6GkCxLA6ra6XZGE-gYYXOnGsSC5pJOrTRbhGIVsPiQUETDoU9mLJhXJDxvA4PSYcmKB4lKSFYb1tfqsGbi_vq_l8GDeFeLc6PrkAk_ObpJkH9cLciD1AGGKuBjyiJ0/s4128/20201107_141807.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk49j2bsT4Aw3SGG6GkCxLA6ra6XZGE-gYYXOnGsSC5pJOrTRbhGIVsPiQUETDoU9mLJhXJDxvA4PSYcmKB4lKSFYb1tfqsGbi_vq_l8GDeFeLc6PrkAk_ObpJkH9cLciD1AGGKuBjyiJ0/s320/20201107_141807.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFoQnTZq8cg7lqv6xuenZl42s3zLbnuwZ5QAXSqUgpFQvXsiPkMBchKT7Sc9yZvc4PMt689x1Ka4yTiaI8GmVHOGB6KHljCPS-TyQYLwoPS33JWuVStl3TIz4ilWs8u5l7Swh-E1teuKq-/s4128/20201108_095153.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFoQnTZq8cg7lqv6xuenZl42s3zLbnuwZ5QAXSqUgpFQvXsiPkMBchKT7Sc9yZvc4PMt689x1Ka4yTiaI8GmVHOGB6KHljCPS-TyQYLwoPS33JWuVStl3TIz4ilWs8u5l7Swh-E1teuKq-/s320/20201108_095153.jpg" width="320" /></a></div><br /><p><br /></p><p>It contains the following vehicles with pretty generic names.</p><p>122 Light Vehicle (Here it is compared to the GI Joe Vamp from Jada.)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb1gthSNfYvLNFxEl7XqRcjV9FLqZGeh5p3CIHcQEzdRQr_SWMmARgU2eh9UeY8RTZOIHRZn1isVHshJGnBvUv_Wspq2ABSUQ-1lbOZgB9gnhRdR9oHPQHVHyR46RNDXDFrcbfPPjtJU2l/s4128/V+turned.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb1gthSNfYvLNFxEl7XqRcjV9FLqZGeh5p3CIHcQEzdRQr_SWMmARgU2eh9UeY8RTZOIHRZn1isVHshJGnBvUv_Wspq2ABSUQ-1lbOZgB9gnhRdR9oHPQHVHyR46RNDXDFrcbfPPjtJU2l/s320/V+turned.jpg" width="320" /></a></div><br /><p><br /></p><p><br /></p><p>123 Sledge Tank (Turret is one piece cast with the hull.)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiDdVIFpeUEbCX2BKLuL-pes0RqSwE77jeAXfWUmUfofVwdwLxElVjnfRfYHz1lEQNQ17S1PtL7wYPQTIABz59tG1bUa762H5bRoIQUhHPnYZwUNzQMovtSzxsME48W6Hn-8KdO88gZJwu/s4128/20201108_095700.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiDdVIFpeUEbCX2BKLuL-pes0RqSwE77jeAXfWUmUfofVwdwLxElVjnfRfYHz1lEQNQ17S1PtL7wYPQTIABz59tG1bUa762H5bRoIQUhHPnYZwUNzQMovtSzxsME48W6Hn-8KdO88gZJwu/s320/20201108_095700.jpg" width="320" /></a></div><br /><p><br /></p><p>124 Hovercraft</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLK9uWLAsa2f2j8MO-GmpKuZiTS7lekx7hbuYK0jVXvQLODz-900f2wgLKfQjhZv8Dc7820_8NUXdwSiFiokkVAj1Vn4xgtLfwINf0Djg-lC_J8IuTP36kkUOkTe17Y8sSb1WXKglqAxbX/s4128/20201108_100011.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLK9uWLAsa2f2j8MO-GmpKuZiTS7lekx7hbuYK0jVXvQLODz-900f2wgLKfQjhZv8Dc7820_8NUXdwSiFiokkVAj1Vn4xgtLfwINf0Djg-lC_J8IuTP36kkUOkTe17Y8sSb1WXKglqAxbX/s320/20201108_100011.jpg" width="320" /></a></div><br /><p><br /></p><p>125 Chopper</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1JCC7wntO7yJew8WHfMFRLtuqYwQgY2mPnCP2NSPWPWyMn5qihIOQ-Zsbd0MU0LqOzjiCwNxv4ETwWCX7fWEnunh2-6rnSDI1pcsIs9sMnyisKsrC4A8VzPGo_CnhQjE8SerS_cOskaDj/s4128/20201108_100719.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1JCC7wntO7yJew8WHfMFRLtuqYwQgY2mPnCP2NSPWPWyMn5qihIOQ-Zsbd0MU0LqOzjiCwNxv4ETwWCX7fWEnunh2-6rnSDI1pcsIs9sMnyisKsrC4A8VzPGo_CnhQjE8SerS_cOskaDj/s320/20201108_100719.jpg" width="320" /></a></div><br /><p><br /></p><p>126 Viper (They really phoned this one in. Worst casting of the bunch. It even has a little hole in the body for the package retention wire to go through.)</p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm9rlixjL6MxbOiu2fvj7F5kCgZFOQziHNZqS-GfQzXc-qOPdLXGUtKn6W2C-4WDqfUgTI7qR38HKPF2f0K9zqeb_SWAOmqBSKH9BrIgvkQ3ybmXl8hT5I4S7yUvirpw0PLhmWVUZLXe3v/s4128/20201108_095950.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm9rlixjL6MxbOiu2fvj7F5kCgZFOQziHNZqS-GfQzXc-qOPdLXGUtKn6W2C-4WDqfUgTI7qR38HKPF2f0K9zqeb_SWAOmqBSKH9BrIgvkQ3ybmXl8hT5I4S7yUvirpw0PLhmWVUZLXe3v/s320/20201108_095950.jpg" width="320" /></a></div><br /><p><br /></p><p>Like others have stated the detail on these new MM's are not nearly as detailed as the old, but I am still excited to add them to my collection.</p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-61232905251081513372020-10-07T10:07:00.001-06:002020-10-07T10:08:01.605-06:001/64 Scale Cars for Car Wars and Gaslands Part 3<p>Here is part 3 of my favorite toy cars for use with Car Wars
or Gaslands. Many of these vehicles come battle ready right out of the package
while others I tacked on a weapon using the Museum Gel technique discussed in a
previous post. I still have more toys like this of varying scale in my
collection and plan to show case them in future postings. All photos below
include a figure that is roughly 28mm tall (about 1 1/2") for reference.
Where possible I will list the toy manufacture.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">First off, we have two of my favorite Hot Wheels. The car on
the right is the original Sting Rod from the Action Command series. This is one
of the first “out of the box car with weapons and armor” that I acquired when
it was first released. It will always hold a special place in my collection.
The truck on the left is also from the Action Command series that I acquired a
few years ago.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_qRaWgx3tPRo_UNkcVQnMA_ksjy-RV-ojyAqwwvZbT1Hn5imsfphjP_sswspWfxyxI6NSTHjojmcDp1J54t4CzkQbv0wvwpeXpRARBrkHj2yBhsg94un_-v7BaWea177mcUhf2SyJVAn/s4128/20200823_083952.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC_qRaWgx3tPRo_UNkcVQnMA_ksjy-RV-ojyAqwwvZbT1Hn5imsfphjP_sswspWfxyxI6NSTHjojmcDp1J54t4CzkQbv0wvwpeXpRARBrkHj2yBhsg94un_-v7BaWea177mcUhf2SyJVAn/s320/20200823_083952.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><p class="MsoNormal" style="text-align: left;">Next on the left we have the Sting Rod 2. This version
doesn’t feel as subtle as the original Sting Rod, but since I have many copies
of it I am not concerned about using it in the arena. On the right is a Hot
Wheels “Armored Batman” car. This was a recent series of vehicles designed as caricatures
of superheroes. It’s armored nicely and dirtied up a bit. Just waiting for me
to stick a gun or two on it.<o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRW4CuQrkh_roaW8ez_7bBhTuCBOF3Yedi9b-OrgQx9Q7PCtk25KwmLu1pNrsGiZSMwLlhHPY0h7Nfh468Pp0nUMpkzCrXVlfVuQ2Y_TIjsmUiid_NI5Bwj0FIABzXA6NTAV243iGSQKxn/s4128/20200823_164052.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRW4CuQrkh_roaW8ez_7bBhTuCBOF3Yedi9b-OrgQx9Q7PCtk25KwmLu1pNrsGiZSMwLlhHPY0h7Nfh468Pp0nUMpkzCrXVlfVuQ2Y_TIjsmUiid_NI5Bwj0FIABzXA6NTAV243iGSQKxn/s320/20200823_164052.jpg" width="320" /></a></div><br /><p class="MsoNormal" style="text-align: left;"><br /></p><p class="MsoNormal" style="text-align: left;">Finally, my favorite vehicle of this type. Another Hot
Wheels called Turbo Turret. This is the best battle-ready vehicle in this
scale! The gun in the turret is a bit large, and I have chopped it back on
several models. The turret even spins! I wish Mattel would do an entire series
of these. (Note: The guns were red and I painted them black.)<o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNuDNeQVG0Txn-ulaVbUZcOHZD1riHMyHGYC11Ih1jQ4Z87B9vY8jIGDHXxFmhBiokqxZ1k41SELOaVq-E_hNqlWwPKyBOELvEl9IVHyhTFHVeNeUA-Xs11w6v3aoM3Lg8Em5lIHJqpPtI/s4128/20200823_164612.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNuDNeQVG0Txn-ulaVbUZcOHZD1riHMyHGYC11Ih1jQ4Z87B9vY8jIGDHXxFmhBiokqxZ1k41SELOaVq-E_hNqlWwPKyBOELvEl9IVHyhTFHVeNeUA-Xs11w6v3aoM3Lg8Em5lIHJqpPtI/s320/20200823_164612.jpg" width="320" /></a></div><br /><p class="MsoNormal" style="text-align: left;"><br /></p></div><br /><p class="MsoNormal"><br /></p><p class="MsoNormal"><o:p></o:p></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-35832307558757528432020-09-14T11:08:00.000-06:002020-09-14T11:08:53.196-06:001/64 Scale Cars for Car Wars and Gaslands Part 2<p> </p><p class="MsoNormal">Here is part 2 of my favorite toy cars for use with Car Wars
or Gaslands. Many of these vehicles come battle ready right out of the package
while others I tacked on a weapon using the Museum Gel technique discussed in a
previous post. I still have more toys like this of varying scale in my
collection and hope to show case them in future postings. All photos below
include a figure that is roughly 28mm tall (about 1 1/2") for reference.
Where possible I will list the toy manufacture.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Below are 3 Hot Wheels Star Wars “Spaceship” cars. These cars
were modeled after the various spaceships in the Star Wars universe and often
had guns sculpted on them. On the left is the Tie Fighter car with two gun like
protrusions on the front. In the middle is the Millennium Falcon car with two
guns on the front a turret on the top. On the right is Darth Vadar’s Tie car.</p><p class="MsoNormal"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNTIIS8va2I4UlnJiJEMXj0sw2AFIH8UR9oJbiT33tJAygQ8YJpkGbfKJQUDql4trES_kcJTmNuyx32seZHShjMVk8vrBrlusolHet-L_vFzRGnDvS-MNysF6qMxdKl4RKeyF20mtZIiQe/s4128/20200823_163936.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNTIIS8va2I4UlnJiJEMXj0sw2AFIH8UR9oJbiT33tJAygQ8YJpkGbfKJQUDql4trES_kcJTmNuyx32seZHShjMVk8vrBrlusolHet-L_vFzRGnDvS-MNysF6qMxdKl4RKeyF20mtZIiQe/s320/20200823_163936.jpg" width="320" /></a></div><div><br /></div><div><br /></div><div><br /></div><p class="MsoNormal">Next on the right is another Star Wars spaceship car. I
forget which fighter it represents and I stuck the gun on it with Museum Gel. I
also stuck the turret on the car on the right for this photo shoot. It’s also a
Hot Wheels and part of a camo line from a few years back (as is the car I feature
in my original Museum Gel post).<o:p></o:p></p><p class="MsoNormal"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1UiCll3O6Wa8nBNX5bjwnsHYH3pb8OZf0r39hLu7DCplSJO7OPFEbZdGPmynntiK_uVvrnRcltwKXS8jEv4Lm_DSxZTN17G2IG20XW6IQbHa7pxV-zO5LDUrH10PXYydy_Y5WhLA8XUqn/s4128/20200823_164515.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1UiCll3O6Wa8nBNX5bjwnsHYH3pb8OZf0r39hLu7DCplSJO7OPFEbZdGPmynntiK_uVvrnRcltwKXS8jEv4Lm_DSxZTN17G2IG20XW6IQbHa7pxV-zO5LDUrH10PXYydy_Y5WhLA8XUqn/s320/20200823_164515.jpg" width="320" /></a></div><br /><p class="MsoNormal">Finally, here are two more cars I stuck guns in the front and
the camo car again showing up in the back. All the cars are Hot Wheels.<o:p></o:p></p><p class="MsoNormal"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3LQq9uykHfg8X4V2AGKxibpI1Wr02vMwaLjvlAC25LVA4gyIOLXhVHouPRQ0Pk-wEJZkZEFfRpS6YrEcOPpE8hkQIv-AEPq-bU6K7wYNW9hp1DAKFeldMl91hBqzF9S0dbQ-Nh8T4rc5f/s4128/20200823_164226.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3LQq9uykHfg8X4V2AGKxibpI1Wr02vMwaLjvlAC25LVA4gyIOLXhVHouPRQ0Pk-wEJZkZEFfRpS6YrEcOPpE8hkQIv-AEPq-bU6K7wYNW9hp1DAKFeldMl91hBqzF9S0dbQ-Nh8T4rc5f/s320/20200823_164226.jpg" width="320" /></a></div><br /><p class="MsoNormal"><br /></p><p class="MsoNormal"><br /></p><p class="MsoNormal"><o:p></o:p></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-10478350278342591652020-08-27T13:21:00.002-06:002020-09-03T13:48:51.994-06:00My 1/64 Scale Cars for Car Wars and Gaslands<p> Here are some of my favorite toy cars for use with Car Wars or Gaslands. Many of these vehicles come battle ready right out of the package while others I tacked on a weapon using the Museum Gel technique discussed in a previous post. I have more toys like this in my collection and hope to show case them in future postings. All photos include a figure that is roughly 28mm tall (about 1 1/2") for reference. Where possible I will list the toy manufacture.</p><h2 style="text-align: left;">GI Joe Toys?</h2><p>I believe the toy on the left is a GI Joe toy from Hasbro though I can't find any info on it. The toy on the right is a cheap knock off of another GI Joe toy (I have the nicer version in my collection somewhere). These vehicles have too many weapons and the weapons are way too large for my taste, but I am including them here for completeness.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2NwJ-iN-c8SZfsWMP4-SYdB4k5RRxZOZ6u8m-PCNfBy3JVs8V7NjrdKfCH9XHAAy93BeXkgz2SSONG5XGAUDCuZA7sHma2Qx7MawXkISug5kxCpMvzlx1nyRhxSlZocsMxq5xpfrY8yvY/s4128/20200822_191315.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2NwJ-iN-c8SZfsWMP4-SYdB4k5RRxZOZ6u8m-PCNfBy3JVs8V7NjrdKfCH9XHAAy93BeXkgz2SSONG5XGAUDCuZA7sHma2Qx7MawXkISug5kxCpMvzlx1nyRhxSlZocsMxq5xpfrY8yvY/s640/20200822_191315.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Technical Truck</h2><p>Next up is a Majorette brand technical truck. This truck can also be used for modern skirmish wargames.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY51JpPL2PT0RFHMS37WYdkasvqAdodhohGJXJZKVTSVYdp6cWdUS173hyphenhyphenHDSNP9B4b1op6O32_Dp2ElMzLCFxmoJK-ywAj9Aa4vD_9qPkub4Gyp_byoCdtiu08mbAq5nsXWNajLEmfBiA/s4128/20200823_083652.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY51JpPL2PT0RFHMS37WYdkasvqAdodhohGJXJZKVTSVYdp6cWdUS173hyphenhyphenHDSNP9B4b1op6O32_Dp2ElMzLCFxmoJK-ywAj9Aa4vD_9qPkub4Gyp_byoCdtiu08mbAq5nsXWNajLEmfBiA/s640/20200823_083652.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Dual Guns on the Top</h2><p>On the left is a Maisto brand Leadslinger and on the right is the Green Hornets car, possibly from a Happy Meal? The Leadslinger has obvious armor and while the guns are a little over the top it's still an awesome vehicle. I wish more toy companies would turn out this sort of thing. (I painted the guns as they were the same chrome as the engine.)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_FsBQXQMcf131ROZfVUHEXMAlvGpDSJcbocfYJh1I3UlwKQuhsNeS_vQR58fzsVcY83iubYwra9pUZFRepFhFFtiTJTl5-ht0fg_LtCgTOJT4gtZCZQENcoe-admW2Qs-c-5irh6d3M8m/s4128/20200823_083824.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_FsBQXQMcf131ROZfVUHEXMAlvGpDSJcbocfYJh1I3UlwKQuhsNeS_vQR58fzsVcY83iubYwra9pUZFRepFhFFtiTJTl5-ht0fg_LtCgTOJT4gtZCZQENcoe-admW2Qs-c-5irh6d3M8m/s640/20200823_083824.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Invader</h2><p>Here's a Hot Wheels car with an oversized gun. I cut the back of the gun off on the toy on the right.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9HV5-MqMnXTIVQgN8bioPkCd8l07qAmeoLU6a4r9tuWpp4kHTYVFgP_hRiE4wpH1KSsXFO5Yove-ef4g6UCOPqDe7iIQFd4p4CJV-QstoGkhOGXktT5VPZ92bsMjlVDkOocho4-elhlhE/s4128/20200823_163623.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9HV5-MqMnXTIVQgN8bioPkCd8l07qAmeoLU6a4r9tuWpp4kHTYVFgP_hRiE4wpH1KSsXFO5Yove-ef4g6UCOPqDe7iIQFd4p4CJV-QstoGkhOGXktT5VPZ92bsMjlVDkOocho4-elhlhE/s640/20200823_163623.jpg" width="640" /></a></div><br /><h2 style="text-align: left;">Two More Hot Wheels</h2><p>The Hot Wheels on the right is a Fast Attack Vehicle that has several different variants (I will post some others when I dig them out). The El Camino on the left doesn't have any guns on it (yet) but I've seen some pretty good conversions on the web and feel it fits the theme.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe78PV07bqL7b66ryXlaeMemzKhu0Okoys7SHWxCRtiHkMZ1Rr0uebAovcpMS9FFj1v1EvCWLb6RX8fP2S3lawhXLRbFSmLwXOdKFBhJcc4GW80TDkeCwICElkj5OBk1qevyItIIjL8FS-/s4128/20200823_163715.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhe78PV07bqL7b66ryXlaeMemzKhu0Okoys7SHWxCRtiHkMZ1Rr0uebAovcpMS9FFj1v1EvCWLb6RX8fP2S3lawhXLRbFSmLwXOdKFBhJcc4GW80TDkeCwICElkj5OBk1qevyItIIjL8FS-/s640/20200823_163715.jpg" width="640" /></a></div><br /><p>That's all for now. Watch for my next post on this, coming soon!</p><p><br /></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-60886611950993605372020-08-18T09:56:00.000-06:002020-08-18T09:56:57.113-06:00The Wood Chuck<p> Occasionally I find a toy car that inspires me to try my hand at painting and customizing. Below is one such car.</p><p>Here it is in it's original packaging. It is called Erikenstien Rod.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR5SHgY545ztEdvfPNpwbgtk4fNHEg27hRvUXPdFrMBLqOXzEH-XCLkviaE2bgANc8Vq8HAMFHudAmfSo5YNKEgD4q1g8JVogx8PIX102DJivUjaSVcrophBwxqvNCRHJlfC8MihuEZt7m/s4128/20200817_151038.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="4128" data-original-width="3096" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR5SHgY545ztEdvfPNpwbgtk4fNHEg27hRvUXPdFrMBLqOXzEH-XCLkviaE2bgANc8Vq8HAMFHudAmfSo5YNKEgD4q1g8JVogx8PIX102DJivUjaSVcrophBwxqvNCRHJlfC8MihuEZt7m/s640/20200817_151038.jpg" /></a></div><p><br /></p><p>Here it is in its current state. Called the "Wood Chuck Truck" because it's Chuck's truck protected with old barn wood. I still want to do more to protect the wheels on the back, but haven't figured out what to do yet.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7KVcy51vM2SEQMVfzV7Oacox_FI2fpkhyphenhyphennQmqM0KPWnlKThTz93SVBMfe1qTxYQtfBAK4akWZcsVvza1Rf1kg4F87PQ6tHEP2KIS2QDPRaIHbIBRTNzztMrHkS2MGucrlO0TFrrUOo5iQ/s4128/20200818_084258.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7KVcy51vM2SEQMVfzV7Oacox_FI2fpkhyphenhyphennQmqM0KPWnlKThTz93SVBMfe1qTxYQtfBAK4akWZcsVvza1Rf1kg4F87PQ6tHEP2KIS2QDPRaIHbIBRTNzztMrHkS2MGucrlO0TFrrUOo5iQ/s640/20200818_084258.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3v0wASDE3GkNEat4QeuIYX4B9JTJsXfOYxdEtdM-49Tb1nQ-GYzCLUeyIACODBvzTBvtF6kUHaesk_IRwD2Gmc0BUQJge1WoR-hbX3-ClCd45DqIQ7ZRHNLO0uSLAQ4mDJFAnCYL-TI78/s4128/20200818_084005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3v0wASDE3GkNEat4QeuIYX4B9JTJsXfOYxdEtdM-49Tb1nQ-GYzCLUeyIACODBvzTBvtF6kUHaesk_IRwD2Gmc0BUQJge1WoR-hbX3-ClCd45DqIQ7ZRHNLO0uSLAQ4mDJFAnCYL-TI78/s640/20200818_084005.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh17xRkqVPX8UM6iaCmLne85YJ-fSrVJqrOOPpsoyn8fGKL_ihloflMwyi5b5troht67UZw-nfvZ-MsYUN0oY-wD3_KbkuzjPx3ehQX9QQWL3c8e2UrBavnKVe2SzflqQ0xyQQGyBRo5eW3/s4128/20200818_084055.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh17xRkqVPX8UM6iaCmLne85YJ-fSrVJqrOOPpsoyn8fGKL_ihloflMwyi5b5troht67UZw-nfvZ-MsYUN0oY-wD3_KbkuzjPx3ehQX9QQWL3c8e2UrBavnKVe2SzflqQ0xyQQGyBRo5eW3/s640/20200818_084055.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimleEiwQqi_gcJfcxDVPoT1dgAEjtKDdQoX-_wKpzk2O0KT53aO8FHef3gW6sQsEQb-pFHhGLL5Us_uhlfTfkhRSlbuRqj1XJZgUlOtkFZ2PZv5TRU77JxAdbcweSY7V5geYYRYUTTNhtF/s4128/20200818_084218.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3096" data-original-width="4128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimleEiwQqi_gcJfcxDVPoT1dgAEjtKDdQoX-_wKpzk2O0KT53aO8FHef3gW6sQsEQb-pFHhGLL5Us_uhlfTfkhRSlbuRqj1XJZgUlOtkFZ2PZv5TRU77JxAdbcweSY7V5geYYRYUTTNhtF/s640/20200818_084218.jpg" width="640" /></a></div><p><br /></p>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-41214676780502368462020-06-11T12:35:00.016-06:002022-02-13T05:41:19.213-07:00One Page Spaceship Wargame RulesI created a one page set of spaceship rules and posted them on Pz8's forum. You can find them in PDF form here.<br />
<br /><div><a href="https://docs.google.com/spreadsheets/d/e/2PACX-1vSnlyF3nfbRdybuoUpRS_hBYbDCOnvPIBJEb3tHEiZY8hnPsO7SmZgvt18eFppAzyWHX4umKaGAB9Wo/pubhtml">One Page Spaceship Rules</a></div><div><br /></div><div><br /></div><div><br /><div><br /></div><div><br /></div></div>Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-86196917540537437732019-07-09T11:25:00.001-06:002019-08-01T08:40:06.659-06:00100 "Halo" miniaturesJust received an order I had placed for 100 miniature figures for $14.21 from AliExpress. The description did not say "Halo" but the likeness to many of the units in those games is strong. (Mega Bloks is written on the bottom but I don't know what set they might be from)<br />
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The figures vary in height from 15mm to 21mm.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimnXPImiUWgCWWgIBgyY094NYReYBiVPA9cnr1EY_tw0LWQrvpM_bQPKC8zhsyZxlpgNdNqR29PO3VDUeYwQSYwSYZWUkX1zhQ3vW62OMg-tDll0s4Xt83onAlPFkxdeoKHVwLUiW80MXo/s1600/20190703_163041.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimnXPImiUWgCWWgIBgyY094NYReYBiVPA9cnr1EY_tw0LWQrvpM_bQPKC8zhsyZxlpgNdNqR29PO3VDUeYwQSYwSYZWUkX1zhQ3vW62OMg-tDll0s4Xt83onAlPFkxdeoKHVwLUiW80MXo/s320/20190703_163041.jpg" width="320" /></a></div>
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Here they are beside a Hot Wheels Warthog.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghd15Cow_tZg6dkeYtRoxC5EzSwDSRnNkkB-r1tFm2VFtKEztbGfgiSwHfmOxniqC9GMrIve2-dfg58oWJboo_aU_IJXrpholMiEgDWveqUxBPz08tAsBzqtGSKx53EpImjotwLBnC5iMu/s1600/20190703_163217.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghd15Cow_tZg6dkeYtRoxC5EzSwDSRnNkkB-r1tFm2VFtKEztbGfgiSwHfmOxniqC9GMrIve2-dfg58oWJboo_aU_IJXrpholMiEgDWveqUxBPz08tAsBzqtGSKx53EpImjotwLBnC5iMu/s320/20190703_163217.jpg" width="320" /></a></div>
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Here is a comparison to a 1/72 scale HMVEE which I also got from AliExpress. (Yes, the TOW launcher looks wrong and appears to be pointed backwards. I am going to use it as an experimental heavy laser in any games I run with it.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYVOT_ZG9ByqLrQvrGMvNc_mK0AglDesvTQ1tGIItMPSp70LJOuo7NXv0N1X5sWGSvqnLT2bWC8ZFMhJw6FkzX6rwStVg06RZ1YDAZVW7aKSosngv8pOce_EuNcI4DonXcZfWobuYEl4D/s1600/20190703_163717.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYVOT_ZG9ByqLrQvrGMvNc_mK0AglDesvTQ1tGIItMPSp70LJOuo7NXv0N1X5sWGSvqnLT2bWC8ZFMhJw6FkzX6rwStVg06RZ1YDAZVW7aKSosngv8pOce_EuNcI4DonXcZfWobuYEl4D/s320/20190703_163717.jpg" width="320" /></a></div>
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Finally, here are the driver and gunner held in place with a little Museum Gel.Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-84627590698744850282019-06-15T19:52:00.000-06:002019-06-15T19:52:14.710-06:00Museum Gel and miniature gaming<div class="MsoNormal">
A few years back I was looking for a way to modify my toy
cars for miniature gaming without permanently altering or destroying them. I came across a product called Museum Gel and it
meets my needs.<o:p></o:p></div>
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Museum Gel is a clear semi-sticky substance that is used by
museums to hold fragile items to shelves so that they cannot easily be knocked
off. I figured if it was good enough to work on antiques it was good enough for
my toys.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPiWvpERO2aFZIW93MmvHh0mh8Iza9HFqLi3yy8JR-KizRd388uE2RLCoafF6PqTyEot-R_a68qV8n2ul6v8XENNLD76V4B7jxDw0rwrby4x3nFlJ-qENHGsoYd3vYrNWS5SOEVc3xEYfI/s1600/20190615_191434.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPiWvpERO2aFZIW93MmvHh0mh8Iza9HFqLi3yy8JR-KizRd388uE2RLCoafF6PqTyEot-R_a68qV8n2ul6v8XENNLD76V4B7jxDw0rwrby4x3nFlJ-qENHGsoYd3vYrNWS5SOEVc3xEYfI/s320/20190615_191434.jpg" width="320" /></a></div>
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Here is a Hot Wheels car. Beside it is a plastic turret from
an Axis and Allies miniature. The turret is upside down and the bottom is
coated with a small piece of Museum Gel. <o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQrIQFIB5mOlMqvjDqLfDjGzMLi5Xi9ohrjkhNg1t-kfgmLp4mDOR_h5FzZqvPxlZ7k9OPBRbRdHZFHHEpX9edb2e1lnf-HGGfyr5pXHDNBDfvwWooppIl4f9zhSjjlsK9M9as6rswIAJl/s1600/20190615_191532.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQrIQFIB5mOlMqvjDqLfDjGzMLi5Xi9ohrjkhNg1t-kfgmLp4mDOR_h5FzZqvPxlZ7k9OPBRbRdHZFHHEpX9edb2e1lnf-HGGfyr5pXHDNBDfvwWooppIl4f9zhSjjlsK9M9as6rswIAJl/s320/20190615_191532.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Here is what the car looks like with the turret in place.<o:p></o:p></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdQ5xcBBZTnNOPMM9m4b3oSwfZuuOVZbn9kpcnksoJYDqKM3vsASc8LNfA3DgwK0epAamCE8ZdPzJSG8h30v4vPgGLA9rTxYPm1Glk0ABY0XSFl9jA7gQnA-uN9k-oX_5-B8cdbvVSMqnF/s1600/20190615_191444.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdQ5xcBBZTnNOPMM9m4b3oSwfZuuOVZbn9kpcnksoJYDqKM3vsASc8LNfA3DgwK0epAamCE8ZdPzJSG8h30v4vPgGLA9rTxYPm1Glk0ABY0XSFl9jA7gQnA-uN9k-oX_5-B8cdbvVSMqnF/s320/20190615_191444.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
After the Gel has set for about an hour you can pick up the
vehicle by the turret and it will remain stuck to the vehicle.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaWmHbb54EFZ86A6myypj6GzgvyJIDf7ZS6tLMODBW0V7F2JqQYTCGamcgSxrSn8-LxxumR3YCkFM4BiBBVfsxWFa4Duxyq4QrJ7f6Vh7gtl9mSYeG_PYEOaVea5os6dSHwHg83CmGS6qX/s1600/20190615_191506.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaWmHbb54EFZ86A6myypj6GzgvyJIDf7ZS6tLMODBW0V7F2JqQYTCGamcgSxrSn8-LxxumR3YCkFM4BiBBVfsxWFa4Duxyq4QrJ7f6Vh7gtl9mSYeG_PYEOaVea5os6dSHwHg83CmGS6qX/s320/20190615_191506.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Should you wish to remove the turret and place it on a
different vehicle simply slip a fingernail between the two and pry up. Any
excess Gel can be rubbed off with a finger and reused.<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
Here’s the same turret on another vehicle.<o:p></o:p></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDYy6K6IE-PQigrjuT-zyRRbbb11uBPSLcGZNFmd0NVIznslYFifbqAdcIMrD4cMrYDZC7gXceiuqqutf7g4FSwdBFCqg01NBISlBGSExM0thlhf9fIkC2fo2Qf3X7NJbXYCJ2oQEVSaM-/s1600/20190615_191620.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDYy6K6IE-PQigrjuT-zyRRbbb11uBPSLcGZNFmd0NVIznslYFifbqAdcIMrD4cMrYDZC7gXceiuqqutf7g4FSwdBFCqg01NBISlBGSExM0thlhf9fIkC2fo2Qf3X7NJbXYCJ2oQEVSaM-/s320/20190615_191620.jpg" width="320" /></a></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I have left Museum Gel on several different toys for years
at a time and removed the Gel with no damage to the body or paint. I recommend it to anyone who wants to kit bash
their toys without destroying them in the process. <o:p></o:p></div>
<br />
<br />Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-56419820114036690012018-01-02T06:50:00.000-07:002018-01-02T06:50:10.489-07:00Hot Wheels Super Treasure Hunt Score!I've been collecting Hot Wheels since I was three and this is the first Super Treasure Hunt I have come across. It made my day.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOffXvcgqJLGqMbftFFZZ2OreZU_IcjCwxdX6SF9A3ZGJSN7plxXzTTe7cKJLoM_Ze0PuyG0xaB8gV0bnp3_YoD-8i_IpCdnd2FREAZZCnRA2FAte5iLQfJ6t5OBmXAt3CZm7xPCuDYd0/s1600/20180102_063716.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisOffXvcgqJLGqMbftFFZZ2OreZU_IcjCwxdX6SF9A3ZGJSN7plxXzTTe7cKJLoM_Ze0PuyG0xaB8gV0bnp3_YoD-8i_IpCdnd2FREAZZCnRA2FAte5iLQfJ6t5OBmXAt3CZm7xPCuDYd0/s320/20180102_063716.jpg" width="180" /></a></div>
<br />Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-72955185266856841192016-10-13T21:10:00.002-06:002020-10-19T03:43:24.278-06:00More Fixes for the Monster Island Game<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Prior to the expansion, <a href="https://boardgamegeek.com/boardgameexpansion/11747/invasion-monster-island">Invasion of Monster Island</a>, the flight rules as listed were adequate. Helicopters, Flying Tanks, Jetpack Troopers, and Flying Monsters flew as much or as little as they wished and turned on a dime every time they moved.</span></div>
<b id="docs-internal-guid-d849c2a9-c12a-5fec-59c9-711bc84ee696" style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">With the arrival of Fighter Jets and Saucers the flight rules need to be fleshed out more to keep some units relevant. Saucers are cheaper and better than most Human ground units and can currently fly in any direction they wished. Why buy an Attack Helicopter for 7 points when you can buy a Fighter Jet for 4 points that is just as maneuverable and has a better Evade and Flying Speed but is 3pts cheaper? </span></div>
<b style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">To remedy this I recommend the following.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The cost for Flight power stays the same, but all Units and Monsters (hereafter both will be referred to as Entities) now have the following changes.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">All Entities using Flight power must move at least ⅓ of their total Flight movement score each turn. If for some reason they cannot do this they are assumed to have rammed into whatever impeded them or have fallen out of the sky at their current altitude.</span></div>
<b style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">All Flying Entities now have a </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Maneuver Value </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(MV) of 1. An MV of 1 means while using the Flying Power the Entity may make only 1 turn of up to 90 degrees each game Turn. The Entity must move at least 2” forward in a straight line before executing this turn. All other forms of movement are not affected and do not use this Maneuver Value.</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flying Entities without the Hover ability must limit their attacks to targets within 180 degree of their front facing as per the diagram below.</span><br />
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYGGiq7hrSSeuJCLWnOMNK8wKL9wdoqsry0u6YmLzUp_42G-up4lRLDOzK3OMuI-0TLjfhQRvNkwbAkCCsuMFHMJtYt7q7JOTPUk2tc-wrz2OH4Jc2VRUyTYMAsi6-hKHmtgZnNG5t267H/s1600/Front.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="304" data-original-width="358" height="271" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYGGiq7hrSSeuJCLWnOMNK8wKL9wdoqsry0u6YmLzUp_42G-up4lRLDOzK3OMuI-0TLjfhQRvNkwbAkCCsuMFHMJtYt7q7JOTPUk2tc-wrz2OH4Jc2VRUyTYMAsi6-hKHmtgZnNG5t267H/s320/Front.jpg" width="320" /></a></div>
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
<b style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">New Powers for Flying Entities</span></div>
<b style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Highly Maneuverable</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: (Cost 1 point) The Entities Flying Maneuver Value is raised to 2; This power allows a Flying Entity to make 1 additional turn up to 90 degrees each game Turn. The Entity must still move forward at least 2” in a straight line before executing this additional turn.</span></div>
<b style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hover</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: (Cost 2 points) This power allows an Entity to fly at any speed up to their maximum and turn in any direction as many times as they choose. The following units are considered to already have the Hover power and do not have to pay extra for it. Attack Helicopters, Transport Helicopters, Jetpack Troopers, Flying Tanks, and Mother Ships.</span></div>
<b style="font-weight: normal;"><br /></b>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Some Examples</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A Fighter that takes the power Highly Maneuverable would now cost 5pts and would be able to execute 2 90 degree turns each turn.</span></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A Scout Saucer that adds Hover to its powers would now cost 6pts and can zip around in any and all directions each turn at any speed up to its maximum (just like the classic UFO saucers do).</span></div>
Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-20378189045149249802016-09-08T18:28:00.003-06:002020-10-19T03:39:29.586-06:00Fixes for Monster Isle Units<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: left;">
<span style="font-family: "arial"; font-size: 14.6667px; line-height: 1.38; white-space: pre-wrap;"><a href="https://boardgamegeek.com/boardgame/3700/monster-island">Monster Isle</a> and its expansions is a fun game where giant monsters and eventually aliens terrorize Earth and its defense forces. The rules do a pretty good job of covering this, but I have noticed some issues. I will attempt to address those issues in this post.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Escape From Monster Isle Fixes</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Patrol Boat</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Patrol Boat has the same Attack, Toughness, Moral, FirePower, and Transport of an IFV but has a weaker Evade, a move of only 4 and is restricted to water. Yet it costs 5 points as compared to 3 for an IFV. This change will make it more cost effective.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reduce the cost of the the Patrol Boat to 3pts and give it Swim 5”. </span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Flying Tank Recovery</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The rules state that “a Flying Tank parked next to a science research center may use the Recovery rules to represent emergency repairs”. However the Recovery rules on page 19 of the Monster Isle rule book states that “creatures regains its Health score in lost Life points each Turn”. Since the Flying Tank has no Health score this rule is ineffective. My rule is as follows.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A Flying Tank that sits within 3” of a Science Research Center may follow the Recover rules and gains 2 Life Points every turn.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Invasion of Monster Isle Fixes</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Mobile SAM Launcher</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">At a cost of 3pts for a vehicle that has a better attack value but worse Toughness and Morale than an IFV and is only able to attack Flying targets. This unit is not cost effective. I suggest the following.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Keep the point cost at 3, but change the Mobile SAM Launcher’s Powers to; Blast: 2d6 and Long Range.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Delok Saboteur</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This unit is an insta-kill unit with no limit to the number that can be in an army. In some scenarios taking 5 of these units and nothing else will allow the Delok player to automatically win.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.6667px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Keep the point cost the same but limit the maximum number to 2 per Delok army. Instead of an instant success roll 1d6. On a 1 the Saboteur is discovered and killed. On a 2 or a 3 he is thwarted but can try again next turn. On a 4 or better he succeeds in destroying his target.</span></div>
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<br />Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-80504966176390559062015-09-03T18:51:00.000-06:002019-09-25T10:28:30.447-06:00Estate Sale Score!Last weekend I scored an amazing miniatures find at a local estate sale. Actually it was my sister who let me know about it as I have "trained" her to keep an eye out for just this sort of thing.<br />
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This score included the following:<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi80SuJYsZhoERKo2HwowgZuo88TviHikq_j2w5aQ_D7XWbT2AGct5pK32HYtFaBPOxdducsGgBjCLaBTi5RBKe9M2h_91trVKmxcckxCH7Z_DSuYaX2caK8hHKUtBr-Y3syhX8gYuh1D4_/s1600/HPIM0870.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi80SuJYsZhoERKo2HwowgZuo88TviHikq_j2w5aQ_D7XWbT2AGct5pK32HYtFaBPOxdducsGgBjCLaBTi5RBKe9M2h_91trVKmxcckxCH7Z_DSuYaX2caK8hHKUtBr-Y3syhX8gYuh1D4_/s320/HPIM0870.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">200 1/300 scale soldiers still in their packages.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim5aj83F8l4qVFAAtcSfqfC0BuIyHtA_tzfMcRrxciSGVh2uEvoFRJnSaYglqnCqZU6LSd-kPj2D3Umld2OmIxUnSMOYPMYQNHsupe2bNmwWz7SoWXMERNJeP1bIqXwLVEyA0TcSXmywDf/s1600/HPIM0855.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim5aj83F8l4qVFAAtcSfqfC0BuIyHtA_tzfMcRrxciSGVh2uEvoFRJnSaYglqnCqZU6LSd-kPj2D3Umld2OmIxUnSMOYPMYQNHsupe2bNmwWz7SoWXMERNJeP1bIqXwLVEyA0TcSXmywDf/s320/HPIM0855.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Another 200 painted soldiers still on strips.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7FyHZn5d1xtClkAhwfQonbA9BjCzPJ2MkI1Cvi9hlTm5MhvB9TQ_WcPAJdxjAw2C9SV-9FIyXQypVUmNKahw0kezp_CU7aHI1oJGZ1iw9NWEbxBEA1Mth9an8XdQdXjZ7x5XMNw3Unzqc/s1600/HPIM0856.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7FyHZn5d1xtClkAhwfQonbA9BjCzPJ2MkI1Cvi9hlTm5MhvB9TQ_WcPAJdxjAw2C9SV-9FIyXQypVUmNKahw0kezp_CU7aHI1oJGZ1iw9NWEbxBEA1Mth9an8XdQdXjZ7x5XMNw3Unzqc/s320/HPIM0856.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">20 modern 1/2400 scale warships</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCV3mLchJ5K-4z7NuxI6aHKy7v6FlRZreQ8jAlXGjYY1td3fuYi7Z_dvGFp9d59clC266d-bKNMAyTAprNLETPekQXhROEUvB6ea1CUdePe7e9sZ5aJRHbnsrV8yHTNrUWzvs5ooKsfamO/s1600/HPIM0857.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCV3mLchJ5K-4z7NuxI6aHKy7v6FlRZreQ8jAlXGjYY1td3fuYi7Z_dvGFp9d59clC266d-bKNMAyTAprNLETPekQXhROEUvB6ea1CUdePe7e9sZ5aJRHbnsrV8yHTNrUWzvs5ooKsfamO/s320/HPIM0857.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Misc dice, spaceships and parts.</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsPZq-EyMNvshgBsvN0xlFt7Qt50NenzrBEpinvssAm63Lh7pRsenlgakwL_oDlev0c4lX-mYhmaRwg9M7KEgHNSm5YyomauUEZ6N2vbLllJpqOAa2RpVLyowHkDPWhFsT0w8SkeigGNx-/s1600/HPIM0864.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsPZq-EyMNvshgBsvN0xlFt7Qt50NenzrBEpinvssAm63Lh7pRsenlgakwL_oDlev0c4lX-mYhmaRwg9M7KEgHNSm5YyomauUEZ6N2vbLllJpqOAa2RpVLyowHkDPWhFsT0w8SkeigGNx-/s320/HPIM0864.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Various WW2 British tanks</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHUxgf0QZZfSj26SfhfQtRZWeQZw_vIDLZkwbW_mRDckYLAOvZ7HXsAFusBApTT_SB0Krld8td-oHQOjDsG2ueev3IOq8ycouu5h1TSeC44oXy7wpQX4_Yi3j2f-tRfkcnUUMtUKVRmxl3/s1600/HPIM0865.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHUxgf0QZZfSj26SfhfQtRZWeQZw_vIDLZkwbW_mRDckYLAOvZ7HXsAFusBApTT_SB0Krld8td-oHQOjDsG2ueev3IOq8ycouu5h1TSeC44oXy7wpQX4_Yi3j2f-tRfkcnUUMtUKVRmxl3/s320/HPIM0865.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Russian and German WW2 vehicles along with 25 unpainted Soviet T-80 tanks.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9kGjz1ErQoVu1nHQpr9-OYzmJ9h6IDxjWyfM3jaWDNnmRYy70mE5XfQ8jJBC94krstDR6T1c81tWLE6BopYHwfOT_kiPUsWiDnwTmjVj7czQc3aWFrLUdFxVfpiLNw-GUJx0jdV9fBgZI/s1600/HPIM0866.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9kGjz1ErQoVu1nHQpr9-OYzmJ9h6IDxjWyfM3jaWDNnmRYy70mE5XfQ8jJBC94krstDR6T1c81tWLE6BopYHwfOT_kiPUsWiDnwTmjVj7czQc3aWFrLUdFxVfpiLNw-GUJx0jdV9fBgZI/s320/HPIM0866.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">US and German WW2 vehicles</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjreY44VEwnPY9v0LECwPHqdiN1AwBjeLuVdVCCFWPRVD9bkTyw66HMBuqo7fALMKhLQmmQstO_da-_80tX6fx4Zj7Q-7rUn69r_nateh-QOShXWpK1ZqxHpp0i5Sf8aKcYarfPIzw9Hdcf/s1600/HPIM0867.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjreY44VEwnPY9v0LECwPHqdiN1AwBjeLuVdVCCFWPRVD9bkTyw66HMBuqo7fALMKhLQmmQstO_da-_80tX6fx4Zj7Q-7rUn69r_nateh-QOShXWpK1ZqxHpp0i5Sf8aKcYarfPIzw9Hdcf/s320/HPIM0867.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cold War US vehicles</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTwDDRn75IZX8JeMwFHBXL4KdS54BKpDnPdtnbXdz_Dq7GBPgP8RAQYSdoNhGihAsWjY25YeFyCKLYlAAM-ngbgSbUglzf0mUiPZQG48jgqMey38AqOn1T6dyH2mY8QRe7wJGxCOrmp7Q/s1600/HPIM0868.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDTwDDRn75IZX8JeMwFHBXL4KdS54BKpDnPdtnbXdz_Dq7GBPgP8RAQYSdoNhGihAsWjY25YeFyCKLYlAAM-ngbgSbUglzf0mUiPZQG48jgqMey38AqOn1T6dyH2mY8QRe7wJGxCOrmp7Q/s320/HPIM0868.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cold War Soviet vehicles</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsF6A9sLF1lZYUy29eVjbDKzUadIwvOJcWu5N7qJglzHMgPTSnlCQR-I_ZxIXSPQa0WLU4ePb0QkWttylB2Wyg2tvLH_jEDmPm6-gwjsoCcNCnnn1NCDGMYSPX2H1-iw-NDK_o38xGnPvk/s1600/HPIM0860.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsF6A9sLF1lZYUy29eVjbDKzUadIwvOJcWu5N7qJglzHMgPTSnlCQR-I_ZxIXSPQa0WLU4ePb0QkWttylB2Wyg2tvLH_jEDmPm6-gwjsoCcNCnnn1NCDGMYSPX2H1-iw-NDK_o38xGnPvk/s320/HPIM0860.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Misc modern tanks as well as soldiers mounted for playing Advanced Squad Leader.</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA0GCf9D-9Um9SOJGlRV7bneHDvuATIYpIlppdI_EMomCJbnqT79IeZd2DK1safaPnWUq8S9Sb5NIBrR9K6wRcK-OFGh3MlPWBLZc1F1lVDbBftjGiqQurPVayqdsVagPiWz8aefCAqWUb/s1600/HPIM0861.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="241" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA0GCf9D-9Um9SOJGlRV7bneHDvuATIYpIlppdI_EMomCJbnqT79IeZd2DK1safaPnWUq8S9Sb5NIBrR9K6wRcK-OFGh3MlPWBLZc1F1lVDbBftjGiqQurPVayqdsVagPiWz8aefCAqWUb/s320/HPIM0861.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">More misc modern tanks and mounted soldiers.<br />
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<div style="text-align: left;">
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</td></tr>
</tbody></table>
I'm really excited about the modern warships, tanks, and painted soldiers.<br />
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All in all 400 1/285 vehicles, several hundred soldiers, 20 modern ships and miscellaneous left overs.<br />
Brand new prices this is a thousand dollars in mini's. E-bay probably $500 or $600 as many of the vehicles had light damage and some missing barrels. I paid $25 for the whole lot!<br />
<br />Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com1tag:blogger.com,1999:blog-4635661932998496312.post-25133185357243615832015-03-04T21:11:00.000-07:002015-03-11T14:42:13.579-06:00THE BONEHEADZ FAMILY PICNIC<div align="center" class="MsoNormal" style="text-align: center;">
<br /></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<br /></div>
<div class="MsoNormal">
Joel raises his binoculars and watches the ancient battle
van traverse the old logging road. The
busted shocks on the machine barely stabilize its armored chassis as it dips
and sways toward the clearing below.
Joel curses Luna for taking such a chance with the only armored vehicle
in the Boneheadz possession, but it’s her vehicle, and the rest of the tribe
was impressed with her moxie, so he can only watch and wonder. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A shadow falls to his right and Joel turns to see Mary and
Jeff finish pushing their “Fast Attack Vehicle” into place. It’s a lightweight tubular framed vehicle
from the last century. The TOW missile
launcher sitting atop it barely clears the ridgeline. They only have three reliable missiles left,
but they shouldn’t need more than one.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
“Where the hell’s Skeeter?”
Mary asks. “He should’ve radioed
his position by now.”</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Joel only nods. He’s
been trying to reach Skeeter for the last five minutes. The idiot is probably sitting on his bike
half stoned and trying to realign the chopped down M-60 he has lashed to his
handle bars. Either that or he wandered
off into the woods totally forgetting the situation at hand.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The situation at hand?
Only two open top, assault trikes and a 30-foot armored motor home. Yes, it appears some Yuppies from the valley
have decided to have a picnic here in the mountains of New Idaho. Seems they’ve forgotten these hills belong to
the Boneheadz, but they’re about to be reminded.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Once again Joel puts the binoculars to his eyes and scans
the clearing below. The two open top
trikes with their pintle-mounted machine guns are set up right and left of the
clearing. The motor home is parked in
the middle and appears to be heavily armored, but not armed. Six unarmed people
and three armed guards stand beside it.
The guards have positioned themselves in a triangle while the unarmed
people have spread a blanket on the grass and have begun to toss a flat, bright
colored disk around. As Joel is
pondering the significance of this ritual, Luna arrives on the scene below in
her van.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Immediately the two assault trikes close to within 50 yards
of her, one to either side. Luna calmly
comes to a stop and begins broadcasting her demands over the van’s
loudspeakers.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
“You are trespassing on the land of the Boneheadz.” “We will allow you to leave peacefully if
you turn over all your alcohol and ammo.
Just dump it all in a big pile in the clearing and go.” </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Before the Yuppies have a chance to respond however, the
high pitched whine of Skeeter’s bike can be heard. Suddenly he bursts in left of the clearing
and fires his M-60 at the nearest armed target.
7.62 mm rounds punch through the body armor and body of a reeling guard. Chaos reigns.
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Both assault trikes open up on Luna’s van spraying it’s
sides with light machine-gun fire. Luna slams her accelerator down and tries to
close with the nearest trike as Frankie spins the van’s ball turret around and
lets go with a ten round burst from his medium machine-gun.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A flash beside Joel tells him Mary's fired the TOW and he
watches as the missile does a slow spiral through six hundred and twenty five
yards to it’s target below. Mary
skillfully guides her high speed “gift of death” into the left hand trike. A fire ball vaporizes it’s front plasteel
armor, power plant, and driver, and throws the gunner out to land stunned under
a nearby pine tree.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
As Skeeter mows down
another guard, two turrets pop up on the motor home and bright red beams cut
across the battlefield smoke. Skeeter
lets out a berserk yell and turns to charge the RV as bits of his body armor
melt and flow like wax. His only hope is
to align the front of his bike so its thin armor can take the beam hits. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Mary and Jeff perform the fastest reload of the TOW in
Bonehead history, then Mary sights in on the oversized bus, hoping she’s not
too late. The second missile leaves its
tube in slow motion acceleration. Four
seconds later it contacts the back of the RV.
The ensuing blast knocks the Yuppies to the ground and dumps Skeeter
from his bike. Mary leaps up to cheer,
but realizes to her horror that the motor home has hardly been damaged. Bits of armor flake off revealing the
advanced honeycombed plasteel beneath.
Jeff openly weeps as he begins to load his final missile into the TOW.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Down inside her van Luna watches the bulletproof windscreen
slowly splinter and crack. Her vehicle
can’t close with the last trike fast enough to ram and Frankie’s rounds aren’t
getting through its front armor. She
looks over in time to see the third and final TOW missile crash harmlessly into
the ground. On the hill above, Mary lays on her back blinded by laser flash,
weakly clutching the guidance system in her hand. Skeeter’s down and Joel can’t be reached on the
radio. Luna has had enough.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
“Frankie! You Bonehead, aim for the exposed gunner!”</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Immediately, a line of rounds stitch their way into the
gunner, leaving three messy holes in his chest.
The trike starts to back up, but the battle van is finally upon it,
pinning its wimpy frame beneath the massive front bumper. Hoping to be ransomed
rather than killed, the driver meekly raises his hands and surrenders. Luna breaths a sigh of relief and gently
fingers one of the holes in the windshield beside her head.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Meanwhile the driver of the motor homes realizes his Yuppies
are down and not moving. Figuring
there’s no profit in guarding corpses he guns the power plant and takes off,
never realizing the Boneheadz don’t even have enough fire power left to scare
flies off a dung heap…</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Joel chuckles to himself as he surveys the battlefield. They’re going to make quite a haul on this
one. The one trike can be salvaged, and the surrendered driver and knocked out
gunner will bring a small ransom. Five
of the six Yuppies were only stunned by the blast and are even now getting to
their feet. They alone will be worth
more than could be made in two years worth of raiding.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Best of all none of the tribe was really hurt. Mary’s sight is slowly returning, Luna and
her van are O.K. and even Skeeter is getting to his feet. He appears stunned
and confused, but that’s not unusual. Neither is the live grenade in his
hand. What is unusual is the accuracy
with which he lobs it into the midst of the surviving Yuppies 15 yards away.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
“Noooooo! Skeeter you
Bonehead!”</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<br />
<div class="MsoNormal">
Afterward: The above
story was based on an actual Car Wars battle fought by the Boneheadz, during
their triumphant return to world dominance on their 12<sup>th</sup> rise to
power. Joel, Luna, and Skeeter are all
player characters. While Mary, Jeff, and
Frankie were NPC’s that are part of the group the players’ characters lead. Other than Mary being
blinded by laser fire (in the game the third missile’s to hit roll was simply
missed) everything happened just like it did while playing. Which goes to prove we truly are Boneheadz,
and that Car Wars is good for more than just arena battles. </div>
Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-22597441742263109562014-11-08T07:37:00.000-07:002014-11-08T08:50:01.325-07:00Apocalypse SpeederAfter a 25 year hiatus from painting I was recently inspired by this Hot Wheels car to take up my paint brush once more.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5JnOFocLxfYDXB2w9gCPf5DppsYD0tuY8o-xz2h4l6yGSmVtSo06aHJASHebrdCwW8jrkNjzqQhsMsse8Z-KMUeImRjtuo0a2XDLSwKWhXNBLQvXynnlyD2lKR4fAKqXDEfjG1wz3t5Sx/s1600/HPIM0829.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5JnOFocLxfYDXB2w9gCPf5DppsYD0tuY8o-xz2h4l6yGSmVtSo06aHJASHebrdCwW8jrkNjzqQhsMsse8Z-KMUeImRjtuo0a2XDLSwKWhXNBLQvXynnlyD2lKR4fAKqXDEfjG1wz3t5Sx/s1600/HPIM0829.JPG" height="241" width="320" /></a></div>
<br />
I made two attempts. One was to be a proof of concept and the other the finished model. The proof of concept turned out to be the better of the two.<br />
<br />
Here is the "final model".<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIpya_KNLtA4vggTADwctKBg0MCx6Kwv5mNog91chyphenhyphen2fJAsgeYVglHbWXJm503YK4n8-Xog7g4ZJopW7G9m19uKgTYaF-lezN1lOdisVXKalzoV_zzu-xDHnrydHXN5HGy62cKyBPJ2IWK/s1600/HPIM0842.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIpya_KNLtA4vggTADwctKBg0MCx6Kwv5mNog91chyphenhyphen2fJAsgeYVglHbWXJm503YK4n8-Xog7g4ZJopW7G9m19uKgTYaF-lezN1lOdisVXKalzoV_zzu-xDHnrydHXN5HGy62cKyBPJ2IWK/s1600/HPIM0842.JPG" height="241" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixR-f1X9qidaBaqkyREiweAri35IfN73ibyY1vp_sdxHQvfK51bdIToOYx1koquj20zXMoxwO53NvYZnKnCpcN_RNCgRxcMXLQZLZP1CIqJSlXUYTfSspOZ2s9pmTJI_wTjjUcxzHGDAWz/s1600/HPIM0841.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixR-f1X9qidaBaqkyREiweAri35IfN73ibyY1vp_sdxHQvfK51bdIToOYx1koquj20zXMoxwO53NvYZnKnCpcN_RNCgRxcMXLQZLZP1CIqJSlXUYTfSspOZ2s9pmTJI_wTjjUcxzHGDAWz/s1600/HPIM0841.JPG" height="241" width="320" /></a></div>
<br />
And here is the "proof" car.<br />
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<br />
I added a dark wash and a dry brush to both models. I'll probably redo the window screens on the "final" car some day and maybe "dirty" it up a little more. More cars to come in the future.Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-72934615374105010792014-01-20T21:35:00.000-07:002014-11-08T08:48:19.200-07:00SIMPLE CAMPAIGNS IN CAR WARSThis article will provide Car Wars players with a set of
rules for running non-arena style campaigns.
All of the strategic details will be abstract allowing players to focus
on tactical battles. No referee or
strategic maps are necessary and only these rules and the Car Wars Compendium
are needed to play.<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each player will be in control of an organization at war
with the other player’s organizations in the campaign. These organizations can be considered
anything from cycle gangs or police departments, to trucking companies or town
militias. The exact nature of each is
unimportant and need only be determined for role playing purposes.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Since there is no referee each organization’s assets and
personnel as well as their condition will be available at all time for any
other player to see.</div>
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<br /></div>
<div class="MsoNormal">
WINNING</div>
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<br /></div>
<div class="MsoNormal">
The winner is the player whose organization has amassed the
most prestige within a given number of weeks.
All players should agree upon the number of weeks the game will run
before play starts. Players gain
prestige by raiding and destroying other player’s assets and lose points by
running away from a fight (see prestige points for more details). A player is considered out of the game if all
five of his strategic assets have been reduced to zero; though he may surrender
at any time before this.</div>
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<br /></div>
<div class="MsoNormal">
ORGANIZATIONS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each player starts with 100 OP’s (Organization Points). All OP’s must be spent before the game can
begin and each OP must be used to acquire one of the following:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One OP will buy ten character skill points (remember each
skill level below three requires ten skill points per level to increase). No character may have a starting skill over
three. All characters in your organization must have at least one skill at
level 0. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One OP can be converted to $8000 worth of cash, which can
then be spent to acquire equipment and vehicles, or saved for later game use.</div>
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<br /></div>
<div class="MsoNormal">
Five OP’s will buy one level in one strategic asset. All strategic assets start at level 0 and
players must buy all five up to at least level 1 before play begins. (Thus a
minimum of 25 OP’s will automatically be spent here.) </div>
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<br /></div>
<div class="MsoNormal">
These initial points are spent in secret. Everyone then presents his or her final
purchases at the same time. At this time
opponents are allowed to scrutinize each other’s organizations to make sure the
point totals are correct. Nothing may be
hidden or kept back.</div>
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<br /></div>
<div class="MsoNormal">
STRATEGIC ASSETS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Strategic assets are broken down into the following abstract
areas and their game effects:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Command and Control</b>:
This represents the leadership and strategic maneuvering ability of your
organization. <u>For each C&C level
a player may mount one raid (offensive) or send out one patrol (defensive) each
period.</u> (Thus an organization with a
level four C&C could mount 3 raids and 1 patrol or any combination of the
two, totaling four missions each period.)
Scouting, screening, defending, and Calling out are missions that do not
require C&C points. When this asset
is reduced to 0 that organization may no longer mount raids or perform patrols,
but may perform any other mission type.<u><o:p></o:p></u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Intelligence</b>: This represents the number of spies you have
both within and outside your organization as well as informants within the area
of your operations. This is an offensive
and defensive ability. The higher this
number the more likely you are to spot incoming raiders while on defense. While on offense this number is used to
counter your opponent’s intelligence sources thus screening your raiders from
possible detection. An organization that
has this asset reduced to 0 can still attempt to detect incoming raids, but at
a -2.</div>
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<br /></div>
<div class="MsoNormal">
<b>Repair</b>: This represents the mechanics and capability
of your garages and other repair facilities.
(No skill points can be or should be spent on these mechanics and no
attempt has been made to say how many you have or how good they are. This is just an abstraction.) When your vehicles are damaged in combat or
if you want to upgrade existing vehicles they will take a certain amount of
time to fix. Each point represents an
abstract number of hours per period (see strategic turn) you have, to work on
all damaged or upgraded vehicles. It
does not include the cost of parts, which must still be paid for out of your
cash fund. It does however include
mechanic and shop fees and thus these never need to be paid. Once the time has been allotted repairs and
upgrades are automatically successful with no skill roll needed. </div>
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<br /></div>
<div class="MsoNormal">
A vehicle that is repaired during any portion of a period is
unavailable for any type of mission during that entire period. The exception is vehicles that only need
trivial repairs. As long as parts are
available these can be completed in relatively no time and the vehicle used
during the same period.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>To find the total number of hours available per period
multiply the Repair level by 10.</u> A
repair or upgrade will take a certain number of these hours as follows (extra
hours may not be saved up from period to period). Trivial:0, Easy:1, Medium:2, Hard:3, Very Hard:4. Remember damaged or obsolete parts must first
be salvaged, usually an easy or medium task, and the new parts installed at the
same level of difficulty. No extra costs
(just time) are required to salvage or install a part above the cost of the new
part.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If this asset is reduced to 0 the organization may no longer
repair or upgrade their vehicles, but may still spend money to buy new ones.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Supply</b>: After the first week this is your weekly
income which can be spent to buy new cars, weapons, pay for repairs, or other
expenses, or saved for later use. <u>Each
level provides your organization with $8,000 per week.<o:p></o:p></u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If an organization manages to save $40,000 in cash they can
spend this to increase any one Strategic Asset by one level.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If this asset is reduced to 0 the organization no longer
receives any funds but may still use any money they have saved to purchase
things.<u><o:p></o:p></u></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Personnel</b>: After the first week this is your skill
points pool to replace lost personnel or acquire new ones. <u>Each level provides 10 skill points per
week</u>. These points represent new
recruits and can not be used to increase the levels of existing
characters. The points can be saved from
week to week and all spent on one character, keeping in mind the maximum skill
limit of level three.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If this asset is reduced to 0 no new personnel may be recruited
and all saved skill points are lost.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
STRATEGIC TURNS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Each strategic turn is one week long broken into 2 periods
of 3 days each (the first day of the week, Sunday is reserved for
administrative duties).</div>
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<br /></div>
<div class="MsoNormal">
1. At the beginning
of each week each player totals up the amount of supply levels he has and
converts them to cash. He may then spend
or save this cash as he sees fit.
Equipment or vehicles purchased this way are available for immediate
use. Next total the personnel levels and
either save them or spend them to acquire new personnel. Any personnel acquired are available for
immediate use. (Skip these two procedures on the very first game turn only.)</div>
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<br /></div>
<div class="MsoNormal" style="margin-left: .25in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]-->2. <span style="font-size: 7pt;">
</span><!--[endif]-->Next determine if any vehicles need repair
during the first period and assign repair hours to them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
3. Characters issue
and resolve Call Outs.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
4. Each player
secretly plots out all offensive and defensive missions for the first period
(This is the only time when players do not publicly show their orders). Each personnel and piece of equipment may be
assigned to only one mission per period.
Any personnel or equipment not assigned is considered resting and will
not affect or be affected by combat that period. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
5. Each player
reveals all missions. Since there is no referee, at this time all players must
reveal where every individual and piece of equipment is assigned as well as the
type of mission they are assigned to and who they’ll be raiding. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
6. Next each players
defensive recon will be used to try to detect incoming raids (see scouting missions
below for details). One attempt may be
made per raid group coming into a defender’s territory. If an attackers raid is detected he must
state it’s objective. After all raiding
groups have had a detection roll made against them the defender may then assign
any patrols he has to attack any detected raids with the following limits. Each detected raiding group may be attacked
by only one patrol. Each patrol can only
attack one detected raiding group.
(Proceed to play these encounters out on a tactical level.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
7. Any raiding group
that was not detected or intercepted or which successfully drove off or
destroyed a patrol group may proceed to their objective and attack it. (Proceed to play these out on a tactical
level.)</div>
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<br /></div>
<div class="MsoNormal">
8. Once all raids
have been carried out, calculate the amount of salvage and prestige gained and
Strategic Assets lost.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
9. Complete the
second period of the week by repeating steps 2 through 8 (substituting “second
period” where the words “first period” are listed). </div>
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<br /></div>
<div class="MsoNormal">
10. Begin the next
week.</div>
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<br /></div>
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</div>
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<br /></div>
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<br /></div>
<div class="MsoNormal">
THE MISSIONS</div>
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<br /></div>
<div class="MsoNormal">
In order to win the game your organization must perform
missions. Each Strategic Asset of an
opponent may be attacked once per period as long as it has at least one level
left and the attacker has units to send against it. Missions are broken down into offensive and
defensive types. </div>
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<br /></div>
<div class="MsoNormal">
OFFENSIVE</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Raid</b>: Successfully completing a raid mission will
permanently reduce one of your enemies Strategic Assets by one point and
increase your prestige by one point. An
attacker may raid the same Strategic Asset of a single opponent only once per
period. Each type of raid should have
its own map, agreed upon by all players at the start of the campaign. The
raider must have one level of C&C available for each raiding group he sends
out that period.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If more than one organization is attacking the same enemy’s
Strategic Asset the player with the highest C&C level decides if he wants
to attack first or second. In the case
of a tie each attacker rolls 1d6 and the highest roll decides. When the same asset is attacked by more than
one set of raiders any defending units damaged or destroyed in the first
attacks will have their damage carried over to the next attacker, but all
buildings will be returned to full damage point capacity with no breaches.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A maximum of six
vehicles is allowed in each raiding group.
The following rules are common to all raids.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Burning buildings: Buildings that are set on fire will be
considered destroyed if a roll of 1 to 3 is made on 1d6. If all remaining objective buildings burn to
the ground then the attacker gets his prestige and the defender loses one level
of that Strategic Asset. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Direction of attack: When determining which side of the
board the raider enters on compare the raiders Intelligence level with the
defenders. If the raider's is higher he
comes onto the board at any side he chooses.
If the defenders Intel level is equal to or higher than the raiders the
defender determines which side the raider comes in on.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Attacker loss of prestige: If the raiding player decides to
run off before the objective is destroyed he must fire at least five shots at
the objective (rather they damage it or not) before leaving or lose one
prestige point. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Raids are broken down into the following five types:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>C&C Raids</u>: This takes place against an opponent’s
command structure (Their Command and Control Asset). The defender sets up one heavy objective
building (see building listings below) in the middle of the map. He then sets up any defenders within six
inches of this building. The attacker
then enters the board per the direction of attack determination above. For the attacker to successful complete this
mission he must destroy the objective building thus reducing his opponents
C&C by one level. Anything less has no
effect. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Intelligence Raid</u>: This takes place against an
opponent's listening posts, and community resources (their Intelligence
Asset). The defender sets up 1 medium
objective building and two weak objective buildings in the center of the map
within 3” of each other. Next he sets up
any defending units within 6” of these buildings. The attacker then enters the map as per the
direction of attack determination. In
order for the attacker to win he must destroy all three of the objective
buildings thus reducing his opponents Intelligence by one level. Anything less has no effect.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Repair Depot Raid</u>: An attack against an opponent's
garages (Repair Asset). The defender
sets up 2 medium objective buildings in the center of the map. He then sets up his defenders within 6” of
any one building. The attacker then
enters the map as per the direction of attack determination. In order for the
attacker to win he must destroy both of these objective buildings thus reducing
his opponents repair by one level. Anything
less has no effect.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Convoy Raid</u>: This takes place on the road and goes
against an opponent's Supply Asset. The
defender gets one “Economy” tractor truck pulling the “Supply Trailer” listed
below as the objective (this trucks cost does not come from the players cash it
is part of the Supply Asset. Also any
damage and ammo used is freely brought back to full for the next raid as long
as the defender has at least one level of Supply left). Both the driver and gunner of the truck have
Trucker and Gunner skills at level 0 (These are not part of the personnel pool
but are part of the Supply Asset just like the truck. The skill levels for these two are not paid
for out of the player’s points and may not be improved). </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The defender then sets up any escorting vehicles within 6”
of the truck and all vehicles start at 50 mph. The attacker places his forces
as follows. If the attacker's
Intelligence rating is higher than the defenders he may set up both in front
and behind the convoy. If his
Intelligence is equal to or lower than the defenders he may only set up
behind. The attacker vehicles may start
no closer than 6” from any of the defenders vehicles. The attacker may start at any speed up to 80
mph. If the attacker brings the truck to
a halt without breaching the trailer he not only reduces his opponents Supply
level by one permanently but he also gets a one time bonus of $8000 worth of
supplies. If he brings the truck to a
halt, but also breaches the trailer he still reduces his opponent’s Supply level
by one permanently, but gets no supplies.
If he breaches the trailer, but doesn’t stop the truck then his opponent
loses $8000 worth of supplies for the next week only. If he doesn’t halt the
truck or breach the trailer then there is no effect.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Town Raid</u>: This attack is against an opponents
Personnel Asset. The defender sets up
three weak objective buildings in the center of the map. He then sets up his defenders within 8” of any
building. The attacker enters the map as
per the direction of attack determination.
In order for the attacker to win he must destroy all three objective
buildings thus reducing his opponents personnel level by one. Anything less has no effect.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Screen</b>: Screening is done by your offensive recon
units and makes it harder for your opponent’s defensive recon to spot you. (See scouting.) Screening units do not engage in any type of
combat.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Call Out</b>: Any
time a character in your organization has successfully completed three or more
raids he may “Call out” an opponents character who has also completed three or
more raids. A Call out is a challenge to
the death and only one character can walk away.
If a character being called out refuses the challenge his organization
loses one prestige point. A character
can only make one Call out or be called out once per week.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Call outs are issued and either accepted or refused and
carried out before orders are plotted for the period. Any characters participating in a Call out
may not perform any other mission that period.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Once Called out the defender chooses whether to fight on
foot or in vehicles. The level of equipment does not have to be equal unless
the combatants choose to make it so.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The winner of the fight does not score any prestige unless
the fight was held in a public arena. In
which case the winner scores one prestige point for his organization. In order to hold the fight in a public arena
one or both of the organizations involved must spend a total of $2,000.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
DEFENSIVE</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Defensive missions never give their organization prestige
points.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Patrol</b>: Each patrol group requires one level of
C&C in order to be used. The maximum
number of vehicles per patrol group is three.
After a player’s recon forces have discovered incoming raiding groups
each available patrol can decide which group if any it wants to engage and then
attack. The patrolling player chooses
the map and the raiders must set up at least 2” but no more than 4” from one
side. All raiding vehicles must be
moving 30 mph or faster. Vehicles without off-road suspension must be set up on
road strips placed by the patrolling player going in a continuous line from the
raider's side of the map to the patrols.
The patrol then sets up at least 4” but no more than 6” from the opposite
side. The patrol vehicles can be moving
at any speed. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The raider may continue his attack with any vehicles he gets
off the patrols side. Any of the raiders
vehicles which leaves off any other side can not continue to attack, and are
considered to have returned home. If the
raider returns all mobile vehicles home instead of continuing on with his
objective he loses one prestige point (negative points are possible). The patrolling player can salvage all
immobile vehicles. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Defend</b>: Players may assign vehicles, pedestrians, and
static turrets/cupolas (see new rules below) to each of his five Strategic
Assets. These defensive units protect
their assigned Strategic Asset from any and all attacks that period until they
are destroyed or reassigned next period.
No more than two vehicles and three static turrets/cupolas may be
assigned to any one Strategic Asset. No more than $500 can be spent on dropped
weapons already on the map. Any number
of pedestrians may be assigned.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Scout</b>: One scout
roll is automatically taken against all incoming raiders even if the defender
has not assigned any vehicles to this mission.
Assigning vehicles to scout simply increases your chance of spotting
incoming raiders. To spot incoming
raiders you must roll a 7 or higher on 2d6 for each raiding group (a roll of 2
is always a failure and a roll of 12 is always a success). Modify this roll as
follows:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1` for each level of Intelligence you have above 0.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for each ground vehicle you have scouting that has either
HC 3 or better (before spoilers and airdams) or off-road suspension, as well as
both an LDR and ACC (acceleration) 10 or higher.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for every two ground vehicles scouting that have an LDR
and one of the following. Either ACC 10 or HC 3 or OR suspension. Or 2 people on riding beasts with LDR’s.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for every 3 ground vehicles or 4 pedestrians scouting
that each have an LDR.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for every 4 ground vehicles or 4 people on riding beasts
scouting with no LDR.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for every aircraft scouting.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for each radar on a scouting vehicle.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+2 for each long distance radar on a scouting vehicle.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for each level of Intelligence your opponent has.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for each ground vehicle the raiding player has screening
that has either HC 3 or better or off-road suspension, as well as both an LDR
and ACC 10 or higher.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for every two ground vehicles the raiding player has
screening that have an LDR and either ACC 10 or HC 3 or OR suspension. Or 2 people on riding beasts with LDR’s.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for every 3 ground vehicles or people on riding beasts
the raiding player has screening that have an LDR.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for every 4 ground vehicles or people on riding beasts
the raiding player is screening with no LDR.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for every aircraft the raiding player has screening.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-2 if the defender's Intelligence Asset is reduced to 0.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Cancel one scout’s radar, but not long distance radar for
every screening unit that has a radar detector.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Cancel one scout’s radar or long range radar for every
screening unit that has a radar jammer.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Cancel all radar bonuses if any screening unit has a bollix.
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Scouting vehicles do not engage in combat.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
PRESTIGE AND WINNING</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Prestige is not kept track of in the normal way. Individual character prestige is unimportant
and should not be kept, as it will slow the game down. Organizational prestige is very important as
the amount of it determines whether you win the game or not. Organizational prestige is gained as follows.
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for every successful raid. A raid is successful if the defender
permanently loses one level of the
Strategic Asset being attacked.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for any raiding group that runs from a patrol or fails to
take five shots at the raids objective before retreating (if all attacking
units are wiped out instead of leaving the board before five shots are taken
then no prestige is lost).</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
+1 for a character that won a Call out in a public arena
only.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
-1 for a character refusing a Call out.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Players should decide on the number of weeks they wish to
play. At the end of that time total up
everyone’s prestige. The organization
with the highest prestige is the winner. A good number of weeks for a game is six. This will equate to twelve mission periods.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
INCREASING CHARACTER SKILLS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Character skill points are awarded as follows. If the character successfully used the skill
at least one or more times in a mission he gains 2 points toward increasing
that skill. If he uses a skill but is
never successful he still gains 1 point toward that skill. Only one success or failure is counted per
skill, per mission no matter how many times that skill may have been performed.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
WOUNDED CHARACTERS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Characters that are wounded heal at a rate of 1 hit point
every 2 weeks at a cost of $1600 a week in a hospital, or at a rate of 1 hit
point every 4 weeks at home for free. (One week at $1600 and 2 weeks at home
for free will also heal 1 hit point.)
Characters who are recovering may not go on missions until they have at
least 2 hit points. If they go on a
mission they do not heal that week.
Characters may not be Called out until they have at least 3 hit points.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
APPENDIX</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Objective Buildings: All are one story.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Weak objective buildings have DP 5/5 and must be at least
2”X2” with 2 openings.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Medium objective buildings have DP 7/7 and must be at least
2”X3” with 1 opening.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Heavy objective buildings have DP 10/10 and must be at least
3”X3” with 1 opening.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Supply Trailer:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
40 ft van trailer, 8 PR tires, smoke screen back, 2 space
rocket platform upper back with 2 medium rockets. 20 pts plastic armor all locations. Weight with cargo 29,000 lbs. Cost $20,530.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Static Turrets and Cupolas:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Static turrets and cupolas can be set up around Strategic
Assets. Static turrets and cupolas have
the same cost and weight as their vehicle counter parts with the following
differences.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Both static turrets and cupolas must have their own internal
power supply and rotation mechanisms, which adds 100lbs and $1000 to their
cost. Both are -1 to be hit, but because
they are stationary they are +1 to be hit.
This gives a final to be hit modifier of 0. They do gain a +1 to hit because they are
stationary. Armor for these turrets
costs $20 and weighs 10lbs per point.
The maximum amount of armor they can have is 200lbs. No more than 1 static turret or cupola can be
set up per square inch. They may be set
up on top of objective buildings, but are destroyed when that building is
rubbled. When deployed on the ground use
a ½” X ½” counter to represent the weapon platform.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Static cupolas must have the gunner inside them, but static
turret gunners are located in one of the objective buildings and are killed if that
building is rubbled. It costs an extra
$100 to link each static turret to the gunners inside the building. Only one gunner can use one static turret at
a time.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Example: Static MG
cupola; One 3 space cupola at $3,500,
power supply and rotation controls at $1,000, one loaded MG at $1,500, 20 pts
plastic armor at $20 per point $400.
Total cost: $6,400. Base to hit
7, +1 for cupola +1 for being stationary.
Final to hit before Gunner or computer bonus 5.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
SALVAGE</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The defender is always allowed to salvage any vehicles and
equipment left behind unless all the defenders units were completely destroyed
and the raiders also eliminated their objective (in that case the raider may do
the looting). In order to drag the
salvage from the battlefield a player must have at least on level of
Repair. If these conditions are met then
all vehicles and equipment are automatically transferred to the player’s
assets. Destroyed Static turrets/cupolas
may not be used again, but the weapons and ammo inside them can be salvaged.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
PRISONERS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Any raider who can not escape off the board in a vehicle has
the option of fighting to the death or surrendering. If the raider surrenders it is up to the
defender to decide whether to kill him, keep him, or ransom him back. (In the basic game your prestige is
unaffected no matter what your choice.)
If the character is ransomed back an agreed upon amount must be
specified. Once this is done the
exchange takes place. (Because there is
no referee there is no chance for a double cross. The money and prisoner must change hands.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
THE TROUBLE WITH HELICOPTERS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If helicopters are allowed in the campaign they represent a
whole new set of complications for defenders.
Helicopters with bombs are death on buildings and it is recommended that
defenders have plenty of AA weapons to defend their assets.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Also the rocket platforms on the supply truck may be loaded
with AA missiles instead of medium rockets (at no cost to the defender). The defending player can decide this during
set up for the mission, after seeing what equipment the raiders have, but must tell the attacking player what he’s
carrying on the truck before the scenario begins. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
EXAMPLE ORGANIZATION</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The following organization was built with the above rules in
order to promote a better understanding of this procedure. Starting points are 100. Note:
All the vehicles in this example are from the back of the Car Wars Compendium
Second Edition. No attempt has been made
to verify the accuracy of these vehicle designs via the official errata
released on them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Asset Levels:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Command and Control: 2,
Total OP’s 10</div>
<div class="MsoNormal">
Intelligence: 1,
Total OP’s 5.</div>
<div class="MsoNormal">
Repair: 1, Total OP’s
5.</div>
<div class="MsoNormal">
Supply: 1, Total OP’s
5.</div>
<div class="MsoNormal">
Personnel: 1, Total
OP’s 5.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Total OP’s spent on Strategic Assets: 30.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Starting personnel:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
12 Cupola operators with Gunner: 0, Total OP’s 12.</div>
<div class="MsoNormal">
6 Car drivers with Driver: 0 Gunner: 0, Total OP’s 12.</div>
<div class="MsoNormal">
2 Truckers with Trucker: 0 Gunner: 0, Total OP’s 4.</div>
<div class="MsoNormal">
1 Driver with Driver: 0 Gunner: 1, Total OP’s 3.</div>
<div class="MsoNormal">
1 Cyclist with Cyclist: 0, Total OP’s 1.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Total OP’s spent on personnel: 32 </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This leaves 38 OP’s to convert to cash at the rate of 1OP=
$8,000 for a total of $304,000 to spend or save. The money was spent as follows:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
21 suits of body armor: $5,250.</div>
<div class="MsoNormal">
1 Shogun 150 motorcycle with LDR: $2,600.</div>
<div class="MsoNormal">
5 Super Zap Maulers: $124,990.</div>
<div class="MsoNormal">
1 Liberator Bus:
$66,019.</div>
<div class="MsoNormal">
1 Falcon: $25,064.</div>
<div class="MsoNormal">
12 Static MG Cupolas:
$76,800.</div>
<div class="MsoNormal">
Left over cash:
$3,277.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
We’re now ready to begin play.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
EXAMPLE OF PLAY</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Now we’ll go through the first turn of strategic play
following the 10 steps outlined above.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
1. On all other turns
except the first we would total the amount of supply cash and personnel points
we receive and either spend or save them.
However since this is the first turn we ignore this part of the turn.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
2. If we had any damaged
vehicles or turrets we’d set up repair times and pay for parts, but since we
don’t we’ll move on.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
3. No character has
successfully completed three missions yet so no Call outs occur.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
4. Using the units
above I’ll now plot orders for all of them.
This is the only time my opponents will not be allowed to see my
personal and equipment. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Defense:</div>
<div class="MsoNormal">
I’ll place 3 MG cupolas and 3 Gunner: 0’s at each of the
following: Command and Control,
Intelligence, Repair, and Personnel.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I’ll also add one Super Zap with a Driver:0 Gunner: 0 to
Command and Control defense and one Super Zap with a D:0 G:0 to Repair defense.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To the Supply Convoy I’ll add the Falcon with D:0 G:0 and a
Super Zap with D:0 G:0.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Scouting:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I could set the Shogun 150 cycle with LDR on Scouting. With its HC: 3, ACC: 15, and LDR it would
have provided me with a +1 to my defensive recon rolls. (Since I have no patrols out right now it’s
not too important that I detect incoming raiders, so I’ll put this unarmed bike
on screening my raiders instead.)</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Offense:</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I’ve got one raiding force going for my opponents Command
and Control. It consists of the
Liberator bus with both T:0 G:0 personnel and the last two Super Zaps. One is driven by a D:0 G:0 while the other is
driven by the D:0 G:1. Note: that with a
C&C of 2 I could send out another patrol or raid, but I don’t want to split
my forces up that much.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Shogun 150 will go out to screen this group thus causing
a -1 on my opponent’s attempts to detect my incoming raid.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
5. After my opponent
and I have finished writing up our orders we all reveal them. Looks like I’ve got one raiding group coming
against my Supply and one going against my Personnel. I’ve got one going out against my opponents
Command and Control. </div>
<div class="MsoNormal" style="margin-left: .25in; mso-list: skip; text-indent: -.25in;">
<br /></div>
<div class="MsoNormal">
6. If I had patrols
out I’d now make a recon roll against both of my opponent’s raiding groups to
see if I spot them (I’d get a +1 for my level 1 Intelligence minus my opponents
screening forces and Intelligent level).
Since I have no Patrols there’s no reason to roll. My opponent does have a patrol out and so he
rolls to see if his recon can detect my raiding group. He has no scouts out, but he does have an
Intelligence level of 2 so he gets +2 on his roll -1 for my Intelligence level
of 1 and -1 because my Shogun is screening for a final roll of 7 or
better. He rolls a 7, which is a success
and can thus decide if he wants to intercept my raiders with one of his
patrols. He attacks with a patrol of one
vehicle (played out using Car Wars counters and rules). I destroy it without taking loses, but the
damage I took in this fight and the ammo I used will carry on to my raiding
mission.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
7. All raiding
parties now conduct their attacks. My
defenses ward off the weak raiding parties sent against my Supply Convoy, but
the raiders going against my Personnel Asset destroyed all 3 building and 2 of
my cupolas. My attack against my
opponents Command and Control goes well and I manage to destroy it and the 2
turrets guarding it while suffering some damage to the bus.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
8. Now to total up
loses and prestige and distribute character points. My Personnel Asset has been reduced to 0,
which means I can no longer recruit new people to join my organization and my
opponent gains one prestige point. I
successful reduced my opponents Command and Control from a level 2 to a level 1
thus gaining 1 prestige point and reducing the number of patrols or raids he
can send out from 2 to 1. I also recovered the two vehicles that went against
my Supply Convoy as well as my opponent’s two turrets and can salvage any
useful parts off them. Since my opponent
didn’t destroy my third turret at the C & C site he doesn’t get any salvage
there. Because my turret remained, any
of his vehicles that had been immobilized on the raid would have been mine to
salvage.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
9. Next we go into
the second period of the week. I need to
repair one of the Super Zaps and 1 of the cupolas so I calculate the amount of
time and cost of parts and take these units out of service. At this time I can pay for and top off all
spent ammo or damaged tires with no down time for the vehicles involved. There are still no characters with 3
successful missions so we ignore the Call out phase.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Next I’m going to plot my missions. The Super Zap that was on the raid mission is
in the shop so I’m pulling the one off the Supply Convoy and using it along
with the two original raiding vehicles to stage another raid on my opponents
C&C again. Everything else stays the
same. Now we reveal our missions for the
second half of the week and make recon checks.
This time my opponent has concentrated on defense and has sent no raids
against me. He has 2 vehicles Scouting
both of which have OR suspension and LDR’s for a total of +1 plus his Intel
level of 2 for a total of +3 to his roll.
I have my Intel level of 1 and the Shogun to counter him so his final
roll to detect my incoming raiders is a 6 or higher. He rolls another 7 and thus detects
them. He then sends a patrol of 2
vehicles against the raiding party. It’s
a vicious fight and I lose one of my Super Zaps before defeating him (I’ll get
the salvage on his 2 patrol vehicles at the end of the period.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Finally, I attack his C&C with my two remaining
vehicles. I manage to come away with my
Liberator bus in tact, but lose the other Super Zap. I do however destroy the objective building,
thus reducing his C&C to 0 and gaining another prestige point as well as
salvage. My opponent can now no longer
mount offensive raids or send out patrols unless he can save up $40,000 to buy
a level 1 of C&C again.</div>
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<br /></div>
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10. Start a new week.</div>
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<br /></div>
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</div>
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<br /></div>
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<br /></div>
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<br /></div>
<br />
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</div>
Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com0tag:blogger.com,1999:blog-4635661932998496312.post-47790129048211870342014-01-18T21:40:00.001-07:002014-11-08T08:48:19.188-07:00NEW SKILLS AND EQUIPMENT IN CAR WARS PART 2<div align="center" class="MsoNormal" style="text-align: center;">
<o:p><br /></o:p></div>
<div style="text-align: left;">
Here are more skills and equipment for the Car Wars
game. Two of these skills, Using 2 one
handed weapons, and Rapid fire, are more suited to super hero games and should
be ignored if the GM thinks they will unbalance play.</div>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
NEW SKILLS</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Black powder Firearms</u>: This is the skill of using black powdered
rifles and pistols. Anyone without this
skill can fire a loaded shot at -2 but will then require 1d6 minutes to load
the gun after that. A person with this
skill can fire regular firearms at -1. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Blacksmith</u>: A
character with this skill can forge steel.
Depending on the tech level of his skill and his forge, he can also make
the following, black powder muskets, crossbows, melee weapons, metal armor for
people and vehicles, and shields. In
order to do any of this a Blacksmith must have a forge and tools. The tools required are a hammer, tongs,
anvil, and a hardy (steel chisel). Other
tools such as files make the job easier but are not required. All these can be considered to be included in
the cost of a metal working station. <i>For all but “homemade” weapons a forge of
the same or higher tech level must be available. <o:p></o:p></i></div>
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<br /></div>
<div class="MsoNormal">
Tech level 1: The
hand made forges at this tech level do not burn as hot , because of weak
construction and lack of a bellows to fan the fire. Soft metals like copper, bronze, and gold are
all the smith may use. Items created
include, arrow heads, bronze swords and daggers, horse shoes, heavy bronze
plate and shields. The highest quality
of metal that can be forged is poor steel.</div>
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<br /></div>
<div class="MsoNormal">
Tech level 2: This is
the iron age. Iron is the main metal
used along with some alloys. Items made
include, crossbows and bolts, regular steel weapons, metal armor and shields,
and tripods. The highest quality steel
forged here is average grade.</div>
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<br /></div>
<div class="MsoNormal">
Tech level 3:
Techniques available at the highest level of hand forged steel. This includes advanced hand made alloys, high
quality steel weapons and body armor, very low quality vehicle armor (weighing
15 times more than TL 8 plastic vehicle armor) and black powder fire arms. High quality steel can be forged here.</div>
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<br /></div>
<div class="MsoNormal">
Tech level 4: Lathes
and presses become common tools, allowing a Blacksmith who also has the
Weaponsmith skill to forge parts for revolvers and single shot, bolt, or lever
action rifles. Low quality metal vehicle
armor (weighing 12 times as much as TL 8 plastic vehicle armor) is available. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Tech levels 5: Very
high quality steel can be forged. Also at this level average quality metal
vehicle armor becomes available (this is the low tech steel that weighs 9 times
the amount of regular TL 8 vehicle plastic armor). A Blacksmith with the Weapon smith skill
could also stamp out parts for semi-auto and full auto weapons, and bazookas.</div>
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<br /></div>
<div class="MsoNormal">
Tech level 6: Above
average quality metal vehicle armor (weighing 8 times as much as TL 8 plastic
armor) is available. Also recoilless
rifles can be made at this level by a Blacksmith who also posses the Weapon
smith skill. </div>
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<br /></div>
<div class="MsoNormal">
Tech level 7: High
quality metal vehicle armor (weighing 6 times as much as TL 8 plastic armor) is
available. </div>
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<br /></div>
<div class="MsoNormal">
Tech level 8:
Advanced quality metal vehicle armor (this is the metal armor listed in
Car Wars that weighs 5 times as much as plastic).</div>
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<br /></div>
<div class="MsoNormal">
Tech level 9 and higher:
As the GM sees fit.</div>
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<br /></div>
<div class="MsoNormal">
<u>Metal Body Armor</u>:
The following types of armor can be made by a Blacksmith. Only 1 suit of metal armor can be worked on
at a time. Metal armor weight includes
the weight of any leather armor used.</div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<u>Banded mail</u>:
Use armor type F. It weighs 25
pounds. It requires 20 pounds of average
steel as well as 1 leather armor type B.
It takes 32 man hours to make in addition to the time taken for the
leather armor. This is TL 2 armor.</div>
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<br /></div>
<div class="MsoNormal">
<u>Bronze plate</u>:
Use armor type E. It weighs 40
pounds and requires 45 pounds of poor quality steel. It takes 32 man hours to make. This is TL 1 armor.</div>
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<br /></div>
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<u>Chainmail</u>: Use
armor type D. It weighs 35 pounds, and
requires 30 pounds of average steel as well as 1 leather armor type A. It takes 32 man hours to make in addition to
the time taken for the leather armor.
This is TL 2 armor.</div>
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<br /></div>
<div class="MsoNormal">
<u>Half plate armor</u>:
Use armor type G. It weighs 50
pounds and requires 60 pounds of average quality steel. 100 man hours are required to make it. This is TL 2 armor.</div>
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<br /></div>
<div class="MsoNormal">
<u>Metal Shields</u>:
Any shield can be made out of metal using 1.2 times the weight of the
shield in average steel rounded up. The
number of hours needed to create a shield is equal to the weight of the shield
times 10 minutes. These are TL 2.</div>
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<br /></div>
<div class="MsoNormal">
<br /></div>
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<u>Direct Fire Artillery</u>: At tech level 1 this skill provides the ability
to shoot catapults. At tech level 2 it
includes catapults and anti vehicle cross bows.
At tech level 3 it provides the ability to shoot black powder cannons. </div>
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<br /></div>
<div class="MsoNormal">
<u>Hunter/Trapper</u>:
This skill allows the character to track animals or people in the same
way as a Scout can. In environments
where animals are plentiful it also allows the hunter to find food, with the
ability to feed 1 d6 people, per success roll of 7 or better. Each
roll requires 4 hours of the hunters time in which no other activity may
take place. Any game not eaten may be
preserved by the Hunter for up to 6 months if he makes a successful skill
role. A failed roll halves the amount of
meat preserved and a roll of 2 ruins the whole batch. Finally, once a week one success roll is allowed
for this individual to collect 2 d6 X 10 lbs in hides, plus 10 pounds per level
above 0, that can be sold for $0.50 per pound for uncured or $1 per pound if cured. To cure 100 lbs of hide or fur make one
success roll from a chemical supply table and a Hunters skill roll. This process takes 2 days. If the skill roll is failed ½ the hides are
ruined. On a roll of 2 all the hides are
lost. If the character so wishes he may
try for fur instead of hide. The chance
to succeed is 1 worse (an 8 or better).
The amount collected is equal to 1 d6 X 10 lbs plus 10 pounds per skill
level above 0. Each pound sells for $1
uncured, or $3 cured. The following
modifiers apply to gathering food, furs, or hides.</div>
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<br /></div>
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Per level of Hunter skill above 0: +1</div>
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<br /></div>
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Using traps: +2</div>
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<br /></div>
<div class="MsoNormal">
Using muscle powered missile weapon: +1 for every level of weapon skill above 0.</div>
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<br /></div>
<div class="MsoNormal">
Using firearm: +1 and another +1 for every level of weapon
skill above 0.</div>
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<br /></div>
<div class="MsoNormal">
Not using traps or missile weapons: -3</div>
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<br /></div>
<div class="MsoNormal">
No hunting skill: -3</div>
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<br /></div>
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<u>Leather Worker/Tailor</u>: This person can cure hides, make clothing or
cloth, shoes, saddles, leather armor and shields. Tailors need a work station to make cloth,
saddles, or leather armor, but not clothing or shoes or to cure hides.</div>
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<br /></div>
<div class="MsoNormal">
Cloth: Is a great
trade commodity. One bolt can be made
per day per tech level of the work station used to create it. Each bolt requires three times it’s weight in
organic fibers to make. Example organic
fibers are cotton, wool, and silk. Make
one skill roll per week of production.
If the roll is missed half the production for that week. If a 2 is rolled then no production took
place that week and ½ the organic fiber that would have been used is ruined.</div>
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<br /></div>
<div class="MsoNormal">
Clothing and shoes:
In a post-apocalyptic setting assume that one tailor can cloth and shoe
as many as 100 people a year. No roll is
needed. One tailor supply cache will be
used up each year, as well as one bolt of cloth for every 5 people.</div>
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<br /></div>
<div class="MsoNormal">
Cured hides: This is
done in 2 days. The hides are soaked in
a brine so that they will be preserved and easier to work with. The maximum number of hides that can be cured
is equal to 100 lbs plus 50 lbs per the Tailors skill level above 0. One success roll from a chemical supply cache
is required for every full 100 lbs of hides.
At the end of 2 days the Tailor makes one roll for the whole batch. A failed roll means ½ the hides are
ruined. A roll of 2 means all the hides
are ruined. Tanning acids to make the
brine can be found in the inner bark of oak trees, chestnuts, hemlock trees,
and tea.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Leather Armor</u>:
Armor types A, B, and C from my melee weapons article are considered
leather armor and can be created with these rules. All armor types need one success roll from a
tailors supply cache in addition to the requirement listed below. At the end of the allotted time make a skill
roll to see if the job is successful. A
tailor can be working on 2 suits plus one suit per skill level above 0. All hides used must be cured first.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Heavy leather jacket</u>:
Use armor type A. It weighs 10
lbs. To make this armor takes 12 lbs of
hide, and 12 man hours. It is a TL 1
item.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Full suit of heavy leather</u>: Use armor type B. It weighs 15 lbs. To make this requires 18 lbs of hide and 24
man hours. It is TL 1 armor.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Heavy leather with steel banding at the joints and other
vulnerable spots</u>: Use armor type
C. Weight is 25 lbs. It requires 23 lbs of hide and 5 pounds of
forged metal and takes 32 man hours to make.
It is TL 1 armor.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Saddles and tack</u>:
These weigh 20 lbs total. They
require 23 pounds of hide, 2 success rolls on a tailor supply cache, and 40 man
hours to complete. A tailor may work on
2 plus one per skill level above 0. This
process can also be used to make riding gear for more exotic mounts. This item
is TL 1.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Shields</u>:
Shield type H can be made by a Tailor.
This is leather over a wooden frame.
It weighs 4 lbs. It requires 3
pounds of hide, 1 success roll from a tailor supply cache and 12 man hours to
complete. A Tailor may work on 4 of
these plus 2 per level above 0.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Merchant</u>: With
this skill characters are able to get a better deal when buying or selling
equipment for themselves or their organization.
To use this skill the character must be present to make the transaction
and only the merchant with the highest skill is allowed to roll and use his
bonus. When buying, the merchant
receives a discount to the total purchase price equal to 3% plus 1% per skill
level above 0 if he makes a success roll of seven or better. When selling, a success roll means 3% plus 1%
per skill level is added to the final price.
If both the buyer and the seller have the merchant skill each must make
a roll. If both succeed or both fail the
price remains the same. If the buyer
misses his roll then the price is raised as per the sellers skill. If the buyer makes his roll but the seller
misses his then the price is reduced as per the buyers skill.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Merchant skill is also useful in determining the value
of an item. In order to do this the
character must have the Merchant skill and a skill pertaining to the device
being valued. A roll of 7 or better is
necessary. The GM makes this roll in
secret and then informs the player of his observations. Examples:
A character with the Merchant skill and Driving or Mechanic skill could
look at a car and tell if it were worth the price being paid. A Merchant with the Handgunner or
Weaponsmith skill could look at a rifle and tell if the price is too high or
low.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Rancher</u>:
Ranchers feed people like farmers do and also provide leather
hides. In addition, herd animals are
much more mobile than vegetable crops, and thus the perfect food for nomad
tribes. Herds can be composed of any
animals but the only 2 dealt with here will be sheep and cows.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Use the same rules and costs as Agriculture with the
following additions. Reduce total fixed
costs by 10%. This is because storage
and transport are cheaper since the animals can make do with a light barn and
the open range and can walk themselves to the slaughter house. Also equipment includes the cows and bull
used to start the herd. Increase
total variable costs by 10%. This
represents the fact that taking care of live stock is a year round ordeal and a
little more expensive than vegetables.
And instead of having sprays and fertilizer you now have feed. Low tech feed is generally hay, while high
tech feed is a vitamin fortified, steroid compound. Below is the table of costs and people fed
for a ranching operation.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-border-alt: solid windowtext 1.5pt; mso-border-insideh: .75pt solid windowtext; mso-border-insidev: .75pt solid windowtext; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody>
<tr>
<td style="background: #B2B2B2; border-bottom: 1.0pt; border-color: windowtext; border-left: 1.5pt; border-right: 1.0pt; border-style: solid; border-top: 1.5pt; mso-border-bottom-alt: .75pt; mso-border-color-alt: windowtext; mso-border-left-alt: 1.5pt; mso-border-right-alt: .75pt; mso-border-style-alt: solid; mso-border-top-alt: 1.5pt; mso-pattern: gray-30 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
Tech Level</div>
</td>
<td style="background: #B2B2B2; border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: solid windowtext 1.5pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext 1.5pt; mso-pattern: gray-30 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
# of People Fed</div>
</td>
<td style="background: #B2B2B2; border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: solid windowtext 1.5pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext 1.5pt; mso-pattern: gray-30 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
Fixed Costs</div>
</td>
<td style="background: #B2B2B2; border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: solid windowtext 1.5pt; mso-border-bottom-alt: .75pt; mso-border-color-alt: windowtext; mso-border-left-alt: .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: 1.5pt; mso-border-style-alt: solid; mso-border-top-alt: 1.5pt; mso-pattern: gray-30 auto; mso-shading: windowtext; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
Variable Costs</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
1</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
30</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
9,900</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
4,510</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
2</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
40</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
19,800</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
9,020</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
3</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
55</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
29,700</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
13,530</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
4</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
70</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
39,600</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
45,240</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
5</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
92</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
49,500</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
52,800</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
6</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
111</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
59,400</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
63,360</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
7</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
130</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
69,300</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
73,920</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
8</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
148</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
79,200</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
84,480</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.0pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
9</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
166</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
89,100</div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext 1.5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
95,050</div>
</td>
</tr>
<tr>
<td style="border-bottom: solid windowtext 1.5pt; border-left: solid windowtext 1.5pt; border-right: solid windowtext 1.0pt; border-top: none; mso-border-bottom-alt: 1.5pt; mso-border-color-alt: windowtext; mso-border-left-alt: 1.5pt; mso-border-right-alt: .75pt; mso-border-style-alt: solid; mso-border-top-alt: .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
10</div>
</td>
<td style="border-bottom: solid windowtext 1.5pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-bottom-alt: solid windowtext 1.5pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
185</div>
</td>
<td style="border-bottom: solid windowtext 1.5pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .75pt; mso-border-bottom-alt: solid windowtext 1.5pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
99,000</div>
</td>
<td style="border-bottom: solid windowtext 1.5pt; border-left: none; border-right: solid windowtext 1.5pt; border-top: none; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 110.7pt;" valign="top" width="148"><div align="center" class="MsoNormal" style="text-align: center;">
105,600</div>
</td>
</tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To determine the number of hides produced, use this
formula. Cows or similar creatures: 20 lbs of hides per person fed. Sheep: 10 lbs of hides, as well as 30 lbs of
wool per person fed.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Figure the number of cows in a herd is constantly equal to ¼
the number of people that are being fed, round up. This represents the fact that cows are only slaughtered
when needed and keeps a few around for breeding.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Figure the number of sheep in a herd as being equal to ½ the
number of people fed rounded up.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In order for ranches at TL 5 or higher to produce at maximum
effect they must have a fixed location where the live stock is kept during the
winter and a power source. The rules for
this power source are exactly like those for the Agriculture skill. If a ranch doesn’t have a location and power
source the maximum level it can produce at is TL 4.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Excess food generated by a ranch can be stored for (TL of
the storage facility) X 1 months or sold for (TL of ranch) X $150 per
person. Each 1 year supply weighs 1,000
and takes up 10 spaces.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Disasters: Just like
crops, animals can suffer disasters that affect the number of people fed. Rustlers, drought, plague, freezing
temperatures, and wild animals can all threaten the herd. To simulate this roll 2 d6. On a roll of 2 or 3 lose the whole herd. On a roll of
4 lose ½ the herd (feeds only half as many people). And on a 5 or 6 lose ¼ the herd. Using 2 or more herd dogs add a +1 bonus to
this roll. The GM should also feel free to put the herd in danger at any time
as part of a scenario. In addition if
the variable costs aren’t met for that year at the end of the year (January 1),
reduce the current herd size and total number of people fed by the percentage
of costs missed. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
People who aren’t fed have their moral reduced by 1 and must
make a check every day. If they fail
their moral check they will leave the group.
They will continue to leave until the number of people in the group
falls equal to the number that can be supported. If emergency stocks are available they can be
used until the herd can be brought back up to full. Acquiring new animals can be done either by
paying 10% of total fixed costs if in an area where markets exist, rustling
other peoples herds, or finding wild sheep or cattle. This last is done by making one Rancher roll
per week. If it is successful find 1
animal of the desired type plus 1 per level above 0. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Rapid Fire</u>:
This is the skill of firing a semi-automatic weapon more than once per
second. The maximum level for this skill
is 3. People without this skill may not
attempt it by default. Only light
pistols, medium pistols, heavy pistols, rifles, and assault rifle of TL 7 or
less may be rapid fired. The character
using this skill must state that he will use it before he takes any shots that
turn. When using rapid fire none of the
shots may be aimed or receive the long barrel bonus. All shots must be taken at targets within a
one inch zone just like area effect weapons.
The penalties below apply to each shot and are in addition to any other
bonuses or penalties.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 0: 2 shots each
at -3.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 1: 3 shots each
at -3.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 2: 3 shots each
at -2</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 3: 3 shots each
at -1.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Using 2 One Handed Weapons</u>: The maximum level for this skill is 4. This is the skill of using a one handed
weapon in each hand at the same time.
The character must state which weapon is his main weapon and which his
secondary before he may attack. Both
weapons must be aimed at the same target and the character must state he is
using both weapons before he takes any attacks that turn. No aimed shots are possible and the long
barrel weapon bonus can not be used.
Even characters without this skill can attempt it. The following penalties apply in addition to
any other bonuses or penalties. The
first penalty applies to the weapon in the strong hand and the second applies
to the weapon in the weak hand. An
individual with at least one melee weapon can use it to parry instead of
attack, but does so at the same negative modifier as an attack.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
No Skill: -3 to the
main weapon and -3 to the second weapon.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 0: -2 for the
main weapon and -3 for the second.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 1: -2 for the
main and -2 for the second.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 2: -1 for the
main and -2 for the second.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 3: -1 for the
main and -1 for the second.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Level 4: -0 for the
main and -1 for the second.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
NEW EQUIPMENT</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Advanced gun powder</u>:
Costs $12 per pound.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Assistants</u>:
This is not equipment but hired unskilled labor and includes farm hands,
general labors, secretaries, and others.
These people do not count as part of your organization, but are hired
for cash or other arrangements when they are needed. Since they are not part of your organization
they will not assist you on hazardous adventures, or defend your organization
in time of need. If they are mistreated
they will simply leave. If you kill them
off then word will get around and the supply of labor will dry up. They are only allowed to assist someone from
your organization who has a skill related to the task at hand, and can not
perform any work without a skilled person directly over seeing them.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Payment: Assistants
receive pay in the form of cash or trade goods.
The amount they are paid is equal to (the tech level of the person they
are working under) X $10 per week.
Example: A tech level 8
blacksmith would require assistants that earn 8 X $10 or $80 each week. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Production:
Production is doubled for every 2 unskilled laborers assigned to help on
a task. (Optionally, you can increase production by one half for each unskilled
laborer rounding fractions up.) The only exception being high quality hand
weapons or firearms. Here they offer no
increase at all. Someone without the
leadership skill can have no more than 2 assistants. A person with the Leadership skill is limited
to the space of the work station and his Leadership level. Which is 5 people including the leader. However, work stations can be strung
together. If more than one work station
is available then the limiting factor is the Leadership skill of the skilled
person performing the task.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Black Powder</u>:
Costs $6 per pound.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Catapult</u>: This
is a TL 1 item. To hit 8, damage 1d6 --
half damage to vehicles. Rate of fire 1 shot every 60 seconds. Weight 2500 lbs, cost $400, spaces 27. Crew of 3 (each crewman needs 3 spaces). CPS 0, weight per shot 30 lbs, 3 shots take
up one space. This is an area effect weapon
with a burst radius of ½”. A Weaponsmith
can make a catapult in 16 hours using its weight in wood or scrap metal. Catapults fire in an arc and can have no top
covering on them when they fire.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Cloth</u>: Cloth
comes in bolts that weigh 30 lbs each and take up ¼ space. Cost per bolt for regular cloth is equal to
(the tech level of the cloth) X $3. Cost
per bolt for silk is equal to (TL of the silk) X $6. 6 lbs of cloth are required to clothe one
person for one year, plus another 6 lbs in cold climates. This is a good trade commodity. Tech level of
cloth is determined by the TL of the tailor work station it was made in as well
as the TL of the fiber used. The cloths
tech level can be no higher than the lowest of these two tech levels. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Expeditionary Equipment</u>: This is the food, and equipment necessary for
one person to survive for 1 full year in the wilderness. People who would need this type of gear would
be explorers, survivors, bikers, and others without permanent shelters and food supplies. It is broken down into two types, the first
is a years food supply. The second, is clothing for hot and cold weather, a
sleeping bag, tent, shovel, ax, light source, cooking utensils, and at higher
tech levels stoves and heaters, as well other basic supplies.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A years supply of preserved food weighs 1100 lbs -(TL X 100)
and takes up 5 spaces at tech level 4 or lower, 4 spaces at tech level 5 or 6,
3 spaces at TL 7, 2 spaces at TL 8, and 1 space at TL 9 or higher. It costs $300 per tech level and represents dried,
freeze dried, or concentrated meals.
Example TL 4 food weighs 1100 - (4 X 100) or 700 pounds, takes up 5
spaces and costs $1200. Food can also be taken in ½ or ¼ year implements. Half year rations cost ½ the price, weigh ½
the weight rounded up, and take up ½ the spaces rounded up (minimum of
1/2). Quarter year rations cost ¼ the
price, weigh ¼ as much rounded up, and take up ¼ the space rounded up (minimum of 1/2). If the above TL 4 food were taken for ¼ of
the year it would weigh 175 lbs, take up 3 spaces and cost $400. At the end of the time period paid for the
food must be replenished. If it can’t
be replenished then an alternate source of food must be found to keep the
person from starving to death in 10 days.
People who are starving have their moral lowered by 1. Moral must be checked every day and a failure
means they leave the group.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Equipment weighs 170 lbs -(TL X 15) and takes up 3 spaces at
tech level 4 or lower, 2 spaces at tech levels 5, or 6, 1 space at tech levels
7 or 8, and ½ space at tech level 9 or greater.
Cost is equal to $50 X TL. If
someone has access to a sleeping area, such as a vehicle with passenger
accommodations, or cooking utensils as in a vehicle galley, they can reduce the
cost weight and space of their equipment by 1/3, rounded up. If they have both, accommodations and a
galley, they may reduce their equipment cost, weight, and space by ½ (minimum
space is ½), rounded up. Example: TL 8 equipment weighs 170 - (8 X 15) or 50
pounds, costs $400 and takes up 1 space.
If the character had a van with sleeping accommodations, weight would be
reduced to 33 pounds, cost to $264, and it would take up 2/3 space. If an individual doesn’t have any equipment
not only is moral lowered as below, but
all his skills are at -1. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
People from a higher tech level environment can be issued
lower tech equipment or food, but suffer a -1 to moral for every 2 full tech
levels the equipment or food is below their own. Example:
Someone from tech level 8 is use to thin “Thermo Weave” sleeping bags,
solar powered heaters and “Tasty Soy” from a tube. They could rough it on tech level 6 or 7
“Thinsulate” sleeping bags, battery powered heaters, and freeze dried rations
without a moral penalty. However, if
forced into tech level 5 down sleeping bags, propane heaters, and K-rations
their moral would be lowered by 1 for the equipment and 1 for the food or -2
total. If they were forced into tech
level 3 rough woolen sleeping bags, tinder for lighting fires, and hard tack,
their moral would be lowered by a total of 4.
Example 2: If they had no gear,
but still had TL 8 rations their moral would be lowered by -4 and their skills
would be at -1. Also any person, in the
group, who has a lower tech level of equipment than his peers will be at a
further -1 to moral, as he feels he is being discriminated against.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Field Carriages</u>:
TL 7 or higher use cost and weight in Car Wars Tanks. Tech levels 4, 5, and 6 add 10 lbs to the
weight per space and subtract $100 per space.
TL 3 add 20 lbs to the weight per space and subtract $200 per
space. At TL 1 and 2 add 30 lbs to the
weight per space and subtract $300 per space.
Field carriages can be made by a Blacksmith or Weaponsmith of the
appropriate tech level. The amount of
steel used is equal to 1.2 times the final weight of the carriage. The steel can be of poor quality at TL 1 or
2, but must be of average quality at higher tech levels. One successful skill roll and 2 success rolls
from a blacksmith supply cache are necessary.
The time needed is equal to the total spaces required times 5
hours. Success or failures are treated
the same as the rules under black powder weapons construction. </div>
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<u>Forge</u>: This is
a special work station that Blacksmiths must have in order to work with
metal. At lower tech levels it consists
of crude metal or even stone tools and a forge made from rocks and clay. At higher levels the forge is constructed of
concrete, or may even be a fusion forge at tech level 9 or nano tech devices at
tech level 10. The tools are made of
steel alloys, are more numerous and specialized, and include welders, lathes,
cutting torches, grinders, etc. A Black
smith can make his own forge from nothing in 1 month and a successful skill
roll. This would be a tech level 1
forge. After this forge is complete, and
he is at least tech level 2, he may then use the TL 1 forge to create better
tools and make a tech level 2 forge in another month using 50 lbs of poor
steel. Finally if the smith is of tech
level 3 or higher he can then use the tech level 2 forge to create a tech level
3 forge in 2 months using 50 lbs of average steel. This is the highest tech level that may be
made without advanced manufacturing techniques.
Forges bought at the beginning of the campaign or from civilized areas
cost TL X $1000 just like other work stations.
Note:<i> Forges of TL 5 or higher
need a power source to function at an efficiency above TL 4.<o:p></o:p></i></div>
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<br /></div>
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<u>Furs</u>: Furs
takes up 1 space for every 50 lbs. They
cost $1 uncured or $3 cured per pound.
Fur is useful for winter clothing, exotic dress, and ritual
costumes. When cured it makes a great
trade commodity at lower tech levels.</div>
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<br /></div>
<div class="MsoNormal">
<u>Hides</u>: All
hides take up one space for every 75 lbs.
They cost $0.50 a pound for uncured hides and $1 a pound for cured
hides. </div>
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<br /></div>
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<u>Organic Fiber</u>:
This is the stuff necessary to make cloth. It weighs 90 lbs and takes 2 spaces per
bundle. Cost per bundle for all but silk
is equal to (TL of the fiber gathering equipment) X $1. Cost of silk is equal to (TL of the fiber
gathering equipment) X $2. 1 pound of
cloth can be made for every 3 pounds of organic fiber. Remember the TL of cloth is limited by the TL
of the organic fiber it is made out of.</div>
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<br /></div>
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Wool is gathered from sheep, at the rate of 3 sheep per
bundle. (See the ranching rules.)</div>
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<br /></div>
<div class="MsoNormal">
Cotton, silk, and other plant fibers must be grown and
harvested. Use the farming rules and
table from the Agricultural skill from the first skills article to find out
total operating costs and requirements, and the tech level of the gathering
devices. Multiply the number of people
fed by 150 to find out the total number of bundles for plant fibers other than
silk produced that year. For silk
multiply the number by 75. (No food is produced when a farm is used to make fibers.)</div>
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<br /></div>
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<u>Small Arms Ammo</u>:
At TL 7 or less once the shell, bullet, and powder have been made or
acquired assume the bullets are automatically assembled with no roll
needed. The powder, primer, bullet and
cartridge must all be of the same tech level and gun type. Example:
A TL 7 light pistol would need a TL 7 bullet manufactured out of ammo
parts for a TL 7 light pistol.</div>
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<br /></div>
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At TL 8 the rounds used in the assault rifle and SMG are
considered caseless. This means they do
not need a cartridge, but can only be assembled by a Chemist or Weaponsmith in
a TL 8 or better chemistry lab or machine shop.
To do this one successful skill roll is needed per 50 rounds and takes
one hour. A failed roll halves the batch
while a 2 ruins the entire batch. All
the other small arms are cartridge and use the rules above. At TL 9 and above all rounds are caseless and
a skill roll must be made to create them.</div>
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<br /></div>
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<u>Smokeless Powder</u>:
Costs $10 per pound.</div>
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<br /></div>
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<u>Steel</u>: Steel
can be made in two ways, either from scrap metal or ore (ore will be dealt with
in a future article). Steel comes in
many qualities and is derived by processing a lower quality steel into a higher
one. One roll per level of processing is
required. A failed roll halves the
finished amount, rounded down. On a roll
of 2 the whole batch is lost.</div>
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<br /></div>
<div class="MsoNormal">
Very Poor Steel: A
forge of at least tech level 1 must be available. 20 pounds of very poor steel can be made per
hour, using 40 pounds of scrap.</div>
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<br /></div>
<div class="MsoNormal">
Poor Steel: A forge
of tech level 1 is necessary. 15 pounds
of poor steel can be made per hour using 20 pounds of very poor steel.</div>
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<br /></div>
<div class="MsoNormal">
Average Steel: A forge of tech level 2 is necessary. 10 pounds of average steel can be made per
hour using 15 pounds of poor steel. Also
one success roll from a blacksmith supply cache is needed.</div>
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<br /></div>
<div class="MsoNormal">
High Quality Steel: A
forge of tech level 3 is needed. 5
pounds of high quality steel can be made per 2 hours using 10 pounds of average
steel. Also 2 success rolls from a
blacksmith supply cache are needed.</div>
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<br /></div>
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<u>Water</u>: For
simplistic purposes assume that each character uses 1 gallon of clean water
each day for drinking and personal hygiene.
A character can survive on ½ gallon each day, using it only to
drink. If there is no water for washing
the GM should asses a small chance of disease breaking out. Clean water can be assumed to be free if there
are fresh water streams or wells about.
However if clean water is not available it will cost $1 per gallon to
buy, or must be distilled. When carried
it takes up the same weight and space as gasoline. People without water have their moral lowered
by 3 and will thirst to death in 4 days. </div>
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<br /></div>
<div class="MsoNormal">
Water can be distilled in any still used for grain
alcohol. The amount distilled is equal
to twice the amount of alcohol that can be made, and takes one day. Unclean water is used at twice the amount of
clean water produced. No skill roll is
needed for this procedure. </div>
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<br /></div>
<div class="MsoNormal">
<u>Water Catcher</u>:
Anyone with the Survivalist, Scout, or Chemist skill can create one of
these. It is a hole dug in the ground
and lined with 5 lbs of plastic ( or one success roll from a building cache of
TL 5 or higher). It collects moisture
from the air at the rate of 1 quart per 24 hours. A successful skill roll and 1 hour is
necessary to build this, but a failed roll won’t be noticed for 24 hours (when
it’s found no water was collected). This
is a stationary item and can not be moved.</div>
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<br /></div>
<div class="MsoNormal">
<u>Water Purification tablets</u>: 10 tablets cost $1. Each tablet can purify 1 gallon of water in 2
hours. These are available at TL 5 or
higher. A chemist can make 10 an hour in
a chemistry lab.</div>
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<br /></div>
<div class="MsoNormal">
<u>Weapons – Black Powder</u>: Single shot flint lock muskets and pistols
can be made at tech level 3 or higher by a character with either the
Weaponsmith or Blacksmith skill. One
successful roll from a blacksmith or weapons cache and one successful skill
roll is necessary per musket. If the
skill roll is missed the project is a failure but the metal can be salvaged and
reused. If a 2 is rolled the project
fails and the metal is lost. Cannons can be made at tech level 3 or higher by
someone with both the Weaponsmith and Blacksmith skill. If both these rolls are missed the project
is a failure. Half the total amount of metal can be saved
and reused. If one of these skill rolls
is missed add an extra 8 hours and reroll the missed skill roll. If it is missed again the project is a
failure, but all the metal is saved to be reused. If a 2 is rolled on either skill roll the
project is a failure and no metal can be salvaged.</div>
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<br /></div>
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<u>Cannon 3 Pounder</u>:
The equivalent of a 3 pounder black powder cannon. Weight 600 lbs, space 5, cost $500, 1 shot
every 20 seconds with a crew of 2 (each crewman needs 3 spaces). To hit 7, damage 1d6 to pedestrians and
vehicles. Burst effect in ½” radius. CPS
$2 for the ball, $6 for the powder, weight per shot is 3 lbs for the ball 1.5
lbs of powder. 10 balls and the powder
to fire them take up one space. Range
modifiers are -1 per 10” on a stationary, aimed shot only. This cannon can be made in 20 days using 1.5
times its weight in average steel.</div>
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<br /></div>
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<u>Belt Pistol</u>:
To hit 8, damage 1 pt, 1 shot every 20 seconds, wt 2 lbs. Cost $20. CPS 10 for $1. 20 rounds can be made per pound of lead per
20 minutes. No roll or skill needed.
This gun can be made from average steel in 16 hours, using its weight in
metal.</div>
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<br /></div>
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<u>Horse Pistol</u>:
To hit 8, damage 2 pts, 1 shot every 20 seconds, wt 3 lbs. Cost
$28. CPS 5 for $1. Uses the same ammo as muskets. 10 rounds can be made per pound of lead per
10 minutes. No roll or skill needed.
This gun can be made from average steel in 20 hours, using its weight in
metal.</div>
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<br /></div>
<div class="MsoNormal">
<u>Rifled Musket</u>:
To hit 7, damage 2 pts, 1 shot every 30 seconds, wt 13 lbs. Cost
$75. CPS 5 for $1. This weapon is long
barreled with a range modifier of -1 for every 8 inches. This gun can be made in 30 hours, using its
weight in metal. </div>
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<br /></div>
<div class="MsoNormal">
<u>Smooth Bore Musket</u>:
To hit 7, damage 2 pts, 1 shot every 20 seconds, wt 13 lbs. Cost $50.
CPS 5 for $1. This weapon is long
barreled with a range modifier of -1 for every 6 inches. This gun can be made from average steel in 24
hours, using its weight in metal.</div>
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<br /></div>
<div class="MsoNormal">
<u>Weapons – Cartridge</u>:
These weapons are tech level 4 or higher and use self contained
ammo. To machine parts for these guns a
character must have both the Blacksmith and Weaponsmith skills and a forge of
TL 4 or higher. For the firearm to be
completed both rolls must be successful.
If one is made but the other missed increase the time to make by ½ and
try the failed roll again. If it is
missed again the project fails but the metal can be salvaged. If both original rolls were missed the
project fails, but ½ the metal can be salvaged.
If a 2 is rolled on either skill roll the project fails and no metal may
be salvaged. (Other weapons will be
discussed in future articles.) </div>
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<br /></div>
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<u>Brass Cartridge Shells and Bullets</u>: Cartridge shells are necessary to hold the
powder, primer, and bullets. They can be
made at a rate equal to (the tech level of the blacksmith station) X 10 per 4
hour period. One half pound of poor
steel is used up for every tech level,
and a Blacksmith or Weaponsmith success roll is necessary. A failed roll halves the number of shells
while a roll of 2 loses the entire batch.
Bullets can be molded at the rate of (TL of the blacksmith station) X 25
per hour and use up one half pound of poor steel for every tech level. Success rolls are as for shells. </div>
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<br /></div>
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<br /></div>
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<u>Bolt Action Rifle</u>:
To hit 7, damage 3 pts, 1 shot every 2 seconds. Weight 10 lbs. Cost $120.
Shots 6. CPS $1. This is a long
barreled weapon with a range modifier of -1 per 10”. This firearm can be made at TL 4 or higher in
40 hours using 1.5 times its weight in average steel.</div>
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<br /></div>
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<u>Double Action Revolver</u>: To hit 7, damage 1 or 2 pts (roll 1 d6: 1 to
3 does 1 pt of damage, 4 to 6 does 2 pts).
Weight 3 lbs. Cost $80. Shots 6. CPS $1.
This gun can be made at TL 4 or higher in 35 hours using 2 times its
weight in average steel. </div>
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<br /></div>
<div class="MsoNormal">
<u>Lever Action Rifle</u>:
To hit 7, damage 2 pts, 1 shot per second. Weight 8 lbs. Cost $100.
Shots 7. CPS $1. This is a long
barreled weapon with a range modifiers of -1 per 8”. This gun can be made at TL 4 or higher in 40
hours using 1.5 times its weight in average steel.</div>
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<br /></div>
<div class="MsoNormal">
<u>Single Action Revolver</u>: To hit 7, damage 2 pts. 1 shot every 2
seconds at Handgun skill level 1 or less.
1 shot every second at skill level 2 or higher. Weight 3 lbs.
Cost $60. Shots 6. CPS $1. This gun
can be made at TL 4 or higher in 25 hours using twice its weight in average
steel. </div>
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<br /></div>
<div class="MsoNormal">
<u>Single Shot Rifle</u>:
To hit 7, damage 3 pts, 1 shot every 4 seconds. Weight 10 lbs. Cost $90.
CPS $1. This is a long barreled
weapon with range modifiers of -1 per 10”.
This gun can be made at TL 4 or higher in 35 hours using 1.5 times its
weight in average steel.</div>
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</div>
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<br /></div>
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<u>Weapons -- Melee or Muscle Powered</u>: These guidelines will give a basic idea of
the time and materials need to make different qualities of hand weapons. The following weapons can be made. All non-powered melee weapons, and
crossbows. In order to make these
weapons at any grade one success roll from a weapon or blacksmith supply cache
and a successful roll on either the Weaponsmith or Blacksmith skill must be
made. If the skill role is missed the
batch is ruined but the metal can be salvaged and reused. On a roll of 2 the project is ruined and none
of the metal can be saved.</div>
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<br /></div>
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“Homemade” Weapons:
These are made from junk parts and scrap metal. They can be created without a forge in
minimal time, but are of the lowest quality.
Any weapon made in this manner suffers a -1 to hit, and a -1 to damage
(minimum of 1 pt). If a 2 is rolled when
rolling to hit with this weapon it breaks and is no longer useful. Brass knuckles, clubs, and nunchaku can all
be made at this level and suffer none of the above penalties. The time needed is 30 minutes per point of
maximum damage (at -1 where appropriate) with a minimum of 30 minutes. Also use up scrap metal equal to twice the
weight of the weapon being made. A
weapons maker can work on 1 weapon of this quality plus 1 per skill level above
0 at one time.</div>
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<br /></div>
<div class="MsoNormal">
Very Low Quality Weapons (VLQW): These are forged from very poor steel
including bronze. A forge of at least
tech level 1 is necessary. Weapons at
this level suffer a -1 to hit and break on a to hit roll of 2. Time to make in hours is equal to (maximum
damage) X 8 + (12 - to hit of the weapon) X 5.
Example: Short sword, damage 1 d6
-3, to hit 7 -1 for poor quality. Time
equals 3 X 8 + (12 -8) X 5 = 44 hours.
Use up twice the weapons weight in scrap or steel. A weapons maker can work on 1 VLQW plus 1 per
level above 0 at on time.</div>
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<br /></div>
<div class="MsoNormal">
Low Quality Weapons (LQW):
These are forged from poor steel.
A forge of at least tech level 2 is necessary. Low quality weapons suffer a -1 to hit. Time to make in hours is equal to (maximum
damage) X 4 + (12 - to hit of the weapon) X 5.
Example: Axe, damage 1 d6, to hit
9 -1 for poor quality. Time equals 6 X 4
+ (12 -10) X 5 = 34 hours. Use twice the
weapons weight in steel. A weapons maker
can work on 1 LQW plus 1 per level.
Crossbow bolts are made at this level at the rate of 5 per hour. Anti-vehicle bolts are made at the rate of 2
per hour. Both processes use twice the
bolts weight in steel.</div>
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<br /></div>
<div class="MsoNormal">
Medium Quality Weapons (MQW): These are forged from average quality steel
and are the weapons presented in Car Wars.
A forge of at least tech level 2 is needed. Time to make in hours is equal to (maximum
damage) X 2 + (12 - weapons to hit) X 5.
Example: The axe above would take
6 X 2 + (12 -9) X 5 = 27 hours. Use 1.5
times the weapons weight in steel, rounded up.
A weapons maker can work on 1 MQW plus 1 for every 2 full levels above
0.</div>
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<br /></div>
<div class="MsoNormal">
High Quality Weapons (HQW):
These are forged from high quality steel. A forge of at least tech level 3 is
needed. They receive a +1 to hit. Time to make in hours is equal to (maximum
damage) X 4 + (12 - weapons to hit) X 5.
Example: Replica sword, to hit 7 + 1 for fine quality, damage 1 d6 -1.
Time equals 5 X 4 + (12 - 6) X 5 = 50
hours. Use 1.5 times the weapons weight
in high quality steel, round up. A
weapons maker can work on only 1 high quality weapon at a time (assistants can
not increase this number). When
purchasing high quality weapons multiply the base price times 5.</div>
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<br /></div>
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NOTES</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The skills of Blacksmith and Tailor were researched through
several books and on line. After reading
these books and receiving information from a blacksmith’s web site, I found
that the time to make metal weapons depends more on the skill of the blacksmith
and quality of metal, than any other factor.
</div>
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<br /></div>
<div class="MsoNormal">
According to the history channel 1 man going into the
Alaskan wilderness to pan for gold in the 1800’s needed 1 ton of supplies to
survive for 1 year. This plus info from
several RPG’s provided me with a rough idea of weights and spaces for food and
survival equipment.</div>
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<br /></div>
<div class="MsoNormal">
The firearms additions were converted from GURPS High Tech
supplement. </div>
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<br /></div>
<div class="MsoNormal">
The weight of armor types presented in this article over rule
the weight determination rules listed in my original melee weapons
article. The weight in the weapons
article assumes a more piecemeal style of armor assembly. </div>
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<br /></div>
<br />
<div class="MsoNormal">
Once again this is a work in progress and if anyone has any
information that will make these rules more accurate please E-mail me. </div>
Manycubeshttp://www.blogger.com/profile/03513911203520743632noreply@blogger.com1