As stated earlier a lot of my gaming revolves around
apocalyptic events. In fact, many of my hobbies revolve around the end of the
world. From reading, to writing, to gaming, to watching movies I have
considered the nature of such an event and below is one of the conclusions I
wish to share.
The cause of an apocalypse can be broken down into three
broad categories. From these broad classifications, the nature and consequences
of an end of the world scenario can be extrapolated and defined.
While these classifications may seem obvious once stated, I
have read far too many books and games about the apocalypse where the author
seemed to have no idea why the apocalypse occurred. This leads to inconsistencies in their work
and these inconsistencies prevent the suspension of disbelief. Even if the
author does not fully disclose the nature of their Armageddon to the reader
they must fully disclose it to themselves.
Classifications
Natural: This covers natural diseases, meteors
randomly striking the earth, super volcanoes exploding, solar activity, etc… No
entity has a hand in causing the apocalypse.
Unnatural: Manmade and alien disasters fall into this
category. Tailor made viruses, nuclear war, nano-technology run amok, planet
wide invasions, etc… Entities, not of deity status caused the apocalypse.
Supernatural: Acts of God, Ragnarok, The Great Cthuthlu
rising up from the depths, any destruction for which a deity type entity is
responsible.
For example an asteroid breaking orbit and crashing into the
planet could fall into any of the three classifications depending on the reason
it fell. If it bumped another asteroid with no outside intervention and fell
out of orbit then that would be Natural. If an alien space ship used a tractor
beam to pull it out that would be Unnatural and if the hand of God plucked it
and sent it hurtling to Earth to smite the wicked that would be Supernatural.
Once again the exact cause does not need to be known by the
reader or even the survivors of the story, but the author must know “the why of
it” to present a consistent story.
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